Current Projects?

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Drofder2004
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Current Projects?

Post by Drofder2004 » September 12th, 2006, 4:16 am

Who has a project underway?

The CoD2 scene lacks maps (of a 'good' quality). There are plenty of "floating maps".

So, the question for everyone who reads this post...

Do you have a map in development or planning one?
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Post by Soviet » September 12th, 2006, 1:47 pm

svt_stronghold

still need to add lighting
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Post by Inetpub » September 12th, 2006, 2:54 pm

I refuse to post my maps on here anymore as its not really the best place for new mappers to post. Although ive finished 3 maps, Ive started 2 new ones. One with scripting and tested by afew members here already and another that's probably only 20 % completed.

Why wont I post here? because all maps must be of matmata value to even be posted here. Which is sort of rediculous as we are trying to grow a jumping community. If your a good mapper, by all means make a good map. If your new, you shouldnt be rediculed when releasing a map. Not every mapper started with COD1 radiant. I know of 3 mappers who will never post their maps here due to that situation.

Inetpub

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Post by t3vY » September 12th, 2006, 2:54 pm

i dont have a name but probably it ll be mp_mine..... :wink:

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Drofder2004
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Post by Drofder2004 » September 12th, 2006, 3:41 pm

Inetpub wrote:I refuse to post my maps on here anymore as its not really the best place for new mappers to post. Although ive finished 3 maps, Ive started 2 new ones. One with scripting and tested by afew members here already and another that's probably only 20 % completed.

Why wont I post here? because all maps must be of matmata value to even be posted here. Which is sort of rediculous as we are trying to grow a jumping community. If your a good mapper, by all means make a good map. If your new, you shouldnt be rediculed when releasing a map. Not every mapper started with COD1 radiant. I know of 3 mappers who will never post their maps here due to that situation.

Inetpub
You have misread what I define as a "good" map. This is not of matmata quality.
If you map is 100 floating platforms hovering around the sky with no real plan or design to it, I am afraid it is a bad map.
If you map has a layout, a few jumps accross crates/tables or simply something with a bit of visual to it, then it is a good map.

I do not expect anyone here to create a spectacular looking map.

But, its your map, and its your choice what you do with your map.
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Re: Current Projects?

Post by Lisa » September 12th, 2006, 5:26 pm

Drofder2004 wrote:Who has a project underway?

The CoD2 scene lacks maps (of a 'good' quality). There are plenty of "floating maps".

So, the question for everyone who reads this post...

Do you have a map in development or planning one?
I would if I could but I can't :(
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Post by Soviet » September 13th, 2006, 12:04 am

Drofder2004 wrote:
Inetpub wrote:I refuse to post my maps on here anymore as its not really the best place for new mappers to post. Although ive finished 3 maps, Ive started 2 new ones. One with scripting and tested by afew members here already and another that's probably only 20 % completed.

Why wont I post here? because all maps must be of matmata value to even be posted here. Which is sort of rediculous as we are trying to grow a jumping community. If your a good mapper, by all means make a good map. If your new, you shouldnt be rediculed when releasing a map. Not every mapper started with COD1 radiant. I know of 3 mappers who will never post their maps here due to that situation.

Inetpub
You have misread what I define as a "good" map. This is not of matmata quality.
If you map is 100 floating platforms hovering around the sky with no real plan or design to it, I am afraid it is a bad map.
If you map has a layout, a few jumps accross crates/tables or simply something with a bit of visual to it, then it is a good map.

I do not expect anyone here to create a spectacular looking map.

But, its your map, and its your choice what you do with your map.
AMEN!
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Luke
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Re: Current Projects?

Post by Luke » September 13th, 2006, 4:46 pm

Drofder2004 wrote: Do you have a map in development or planning one?
jm_mall, as you probably know. Been working on it on and off for quite a long time. I've been working on it a fair bit recently, making slow but steady progess. Don't ask when it will be released!
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

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Post by Grom » September 13th, 2006, 5:51 pm

I'm working on a couple of maps, though Ive been very inactive for some time now.. :(

Will be some city style maps, parks etc. Hopefully I will have some more time for mapping now.. :D

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Post by Nightmare » September 13th, 2006, 8:53 pm

working on nm_portal, more news will be posted on my site :)
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-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
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Luke
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Post by Luke » September 14th, 2006, 4:23 pm

JM_Lighthouse is now underway :) something i wanted to make ages ago in cod but couldn't get very far. Started last night and its taking shape quite nicely.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

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Post by Rezil » September 14th, 2006, 5:08 pm

jm_city, probably released this or next month.

Going for a new jump map structure, made out of many houses, to which you have to jump but with no particular ending.

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Post by Inetpub » September 14th, 2006, 5:30 pm

ya I wanted to do something like that. Basically remake a leningrad/stalin/matmata type map where its just a jumping playground. But everytime I just couldnt judge the jump I wanted to make. I find those stock maps are created for stock gaming reasons and jumping is sort of a hidden feature. That you have to Find by jumping/nading. So, making one on purpose for jumping was rather difficult.

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Drofder2004
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Post by Drofder2004 » September 15th, 2006, 1:24 am

Luke wrote:JM_Lighthouse is now underway :) something i wanted to make ages ago in cod but couldn't get very far. Started last night and its taking shape quite nicely.
Should I bother asking the obvious?
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Post by Soviet » September 15th, 2006, 3:00 am

Drofder2004 wrote:
Luke wrote:JM_Lighthouse is now underway :) something i wanted to make ages ago in cod but couldn't get very far. Started last night and its taking shape quite nicely.
Should I bother asking the obvious?
yes...i dont know what the obvious is
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