Portal for Secret Room

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Portal for Secret Room

Post by Soviet » September 3rd, 2006, 8:31 pm

ok, i just thought of something, though im not sure it would work. lets say you have got a secret room with portal all the way around it, what if you were to put no draw or caulk on the inside of that, so you could see out, but people couldnt see in...would that be possible?

diagram:

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possible? (yes, i know my paint skills are uber leet)
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Post by Luke » September 3rd, 2006, 8:38 pm

Don't think that would work, but what you could do is just use patch meshes for the walls with the texture on the outside, so you can see outside but can't see in, but from the inside it won't be solid so you'd need to make walls for the inside with a clip texture.
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Post by Drofder2004 » September 3rd, 2006, 11:30 pm

Portals hide things from the engine when they CANNOT be seen. If a portal can be seen, so can everything inside.
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Post by Soviet » September 3rd, 2006, 11:52 pm

oh...damn locked.
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Post by Soviet » September 4th, 2006, 12:08 am

unlocked...

what if i used a clip_nosight texture drofder?
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Post by Drofder2004 » September 4th, 2006, 10:15 am

The texture simply means... this texture is invisible.
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Post by creator » September 4th, 2006, 4:17 pm

make the texture (nodraw or caulk inside and the ohterside a texture) and make it none solid (or how u write it)
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Post by Drofder2004 » September 4th, 2006, 6:33 pm

It does what it say... It doesnt draw. It is totally ignored by the compiler.
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Post by Soviet » September 4th, 2006, 7:05 pm

lol, yea, i know that i can put another texture there, but i wanted to put a secret room up in the air somewhere, where you can see out, but people cant see it and just look right though it
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Post by creator » September 4th, 2006, 8:40 pm

hmm maybe put a fully box with caulk on it and make it none solid so u cant see it, walk thru it or was it caulk that gives a shit thing :| lol or other texture
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Post by Soviet » September 4th, 2006, 10:07 pm

enough...its impossible, locked again.
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Post by Drofder2004 » September 4th, 2006, 11:56 pm

Its not impossible, I have a work around (sorta) but it uses a disguise technique.

this is how it works, you build your map and add a skybox.
Break the skybox (or remove a side) so that the map would leak.
Then, outside the map, build you hidden area (make it close to the skybox and make it so all the walls are solid and cannot be seen trough except one (ill explain in a sec)

So what you have is a box (made witha sky texture on the inside, caulk outside) and attatched to the side of that a hidden room. make all sides of the hidden room solid except 1 (the window side). this is because if the player can see outside the map he will get the HoM (hall of mirrors) effect.

Now to make it so you map does not leak, make another box going around everything (no breaks) and use caulk texture.

you have now got a room outside of the sky ;)
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Post by Nightmare » September 5th, 2006, 12:39 am

woah, cool :D
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Post by Soviet » September 5th, 2006, 12:39 am

true, i was thinking about that, but my idea wasnt quite that good, thanks for the suggestion
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Post by Drofder2004 » September 5th, 2006, 3:42 pm

check out maiacmansion, I used the same technique (sorta).
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