Portal for Secret Room
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Portal for Secret Room
ok, i just thought of something, though im not sure it would work. lets say you have got a secret room with portal all the way around it, what if you were to put no draw or caulk on the inside of that, so you could see out, but people couldnt see in...would that be possible?
diagram:
possible? (yes, i know my paint skills are uber leet)
diagram:
possible? (yes, i know my paint skills are uber leet)
"Zaitsev is a cunt." - Pedsdude
Don't think that would work, but what you could do is just use patch meshes for the walls with the texture on the outside, so you can see outside but can't see in, but from the inside it won't be solid so you'd need to make walls for the inside with a clip texture.
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
-
- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Its not impossible, I have a work around (sorta) but it uses a disguise technique.
this is how it works, you build your map and add a skybox.
Break the skybox (or remove a side) so that the map would leak.
Then, outside the map, build you hidden area (make it close to the skybox and make it so all the walls are solid and cannot be seen trough except one (ill explain in a sec)
So what you have is a box (made witha sky texture on the inside, caulk outside) and attatched to the side of that a hidden room. make all sides of the hidden room solid except 1 (the window side). this is because if the player can see outside the map he will get the HoM (hall of mirrors) effect.
Now to make it so you map does not leak, make another box going around everything (no breaks) and use caulk texture.
you have now got a room outside of the sky
this is how it works, you build your map and add a skybox.
Break the skybox (or remove a side) so that the map would leak.
Then, outside the map, build you hidden area (make it close to the skybox and make it so all the walls are solid and cannot be seen trough except one (ill explain in a sec)
So what you have is a box (made witha sky texture on the inside, caulk outside) and attatched to the side of that a hidden room. make all sides of the hidden room solid except 1 (the window side). this is because if the player can see outside the map he will get the HoM (hall of mirrors) effect.
Now to make it so you map does not leak, make another box going around everything (no breaks) and use caulk texture.
you have now got a room outside of the sky
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[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
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