Well I just figured out how to add ctf to a Call of Duty map.
This is just a small tut very easy.
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Requirements:
Radiant and AWE mod (Available on codfiles.com).
Mapping:
Ok here we go:
- Make 2 or more TDM spawns and a TDM intermission
- Add 2 script_models (script_models, right click on 2d grid) and find: stalingrad_flag
open it to add it to ur map and place it in where u want it.
-Select 1 flag and press 'N' and type this in it:
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key: targetname
value: axis_flag_home
Do the same with the other flag, only change the values
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key: targetname
value: allies_flag_home
Then you are done for the mapping.
Make a script called: <mapname>.gsc and add this in it:
Scripting:
example:
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main()
{
maps\mp\_load::main();
//maps\mp\mp_<mapname>_fx::main(); (remove // if you have an FX file)
game["allies"] = "american";
game["axis"] = "german";
game["american_soldiertype"] = "airborne";
game["american_soldiervariation"] = "normal";
game["german_soldiertype"] = "fallschirmjagergrey";
game["german_soldiervariation"] = "normal";
game["attackers"] = "allies";
game["defenders"] = "axis";
}
warning: You need to have AWE mod on and type before you test:
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g_gametype actf
actf: Awe Capture The Flag
If any problems please post here and i'll try to help