NM_Toybox
Moderator: Core Staff
NM_Toybox
A new jump map made by me. This time it puts you in a little kids toy box filled with wooden blocks which you have to jump out of. The two levels make it fun for the new jumpers and the pros. You can get it at my site http://www.nightmaremaps.us.ms
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
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"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
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Looks pretty good
gonna try it soon (after a extra-lighting compile of recent pavlov updates [10/30 minutes so far])
gonna try this now, power cut caused compile to stop after 25 minutes :@
1 thing I can say atm (without playing), some of the textures are back to front
gonna try it soon (after a extra-lighting compile of recent pavlov updates [10/30 minutes so far])
gonna try this now, power cut caused compile to stop after 25 minutes :@
1 thing I can say atm (without playing), some of the textures are back to front
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that imo, has got to be your best map ever, and certainly goes down as one of my favourites ever.
I recommend to everyone to try and find the route without checking any demo or asking for help, thats what made this map fun for me...
there only 2 things which I have an opinion about...
1. Texture alginment. To align texture better, either use the texture editor (S) or a quick way is to hold down alt and right click and move the mouse. Do this on the 3d screen and you will move the texture that is selected.
2. The use of the same textures... over and over.
This goes for all mapper...
The end of the map and a small section with 3 jumps are littered with the same textures, they can be found in many maps and they are not very good textures... If you still dont know what i'm talking about, the textures are a light blue and a golden yellow tile texture.
Other than those 2 points, this map was great fun.
I recommend to everyone to try and find the route without checking any demo or asking for help, thats what made this map fun for me...
there only 2 things which I have an opinion about...
1. Texture alginment. To align texture better, either use the texture editor (S) or a quick way is to hold down alt and right click and move the mouse. Do this on the 3d screen and you will move the texture that is selected.
2. The use of the same textures... over and over.
This goes for all mapper...
The end of the map and a small section with 3 jumps are littered with the same textures, they can be found in many maps and they are not very good textures... If you still dont know what i'm talking about, the textures are a light blue and a golden yellow tile texture.
Other than those 2 points, this map was great fun.
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Thanks for all the comments, hope to hear more.
I'll try to use a different texture but I barley ever used it that time drof
I'll try to use a different texture but I barley ever used it that time drof
Coding is Poetry. Mapping is Art.
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet
-=[CoDJumper.com Movies]=-
[Ambush] || [Backlot] || [Bloc] || [Bog] || [Broadcast] || [Chinatown] || [Countdown]
[Crash] || [Creek] || [Crossfire] || [District] || [Downpour] || [Killhouse] || [Overgrown]
[Pipeline] || [Shipment & Wetwork] || [Showdown] || [Strike] || [Vacant]
very nice map! u know the first time i played it i took a big shortcut right from the start :p i watched ur walkthrough demo where at the start you jump to platforms overhead, but i just jumped *** from the s***** ****** b**** then went up b*** ***** b**** and jumped to next bit :p also i did the "nade" jump without a nade (hard difficulty), so now i want 2 do a demo run for this map since they r easier with no nades involved. i guess i will have 2 finish the new map records page too, put it off for a while but over half of it done.
im going to upload nm_toybox to maps page now, l8rs
im going to upload nm_toybox to maps page now, l8rs
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I didnt know any of this map involved nades? I done it all without them... Might have to watch demo to see if I went correct routeDe$t!ny wrote:very nice map! u know the first time i played it i took a big shortcut right from the start :p i watched ur walkthrough demo where at the start you jump to platforms overhead, but i just jumped ******************************************************* to next bit :p also i did the "nade" jump without a nade (hard difficulty), so now i want 2 do a demo run for this map since they r easier with no nades involved. i guess i will have 2 finish the new map records page too, put it off for a while but over half of it done.
im going to upload nm_toybox to maps page now, l8rs
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That Was Me btw ^^^^ , thought i was logged inAnonymous wrote:Ye that would have been a map called Toybox_Bloodbath.KillerSam wrote:I remeber playing a map like this before....almost the same sometime last year......had a toy box theme with blocks all over
It's where i got the idea from for the jump map that Nightmare made.
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Re: NM_Toybox
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
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<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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