Respawning brushes???
Moderator: Core Staff
Respawning brushes???
hi i made a glass map "Kd_Skycorpse" Download it here
But for version 2.0 , i want to make the glass respawn once destroyed (so i dont have to run it on s&d all the time for round restarts)...
is there any script that i can use to make the brushes re-appear after like 40 secs?
thanks
Marshall[/url]
But for version 2.0 , i want to make the glass respawn once destroyed (so i dont have to run it on s&d all the time for round restarts)...
is there any script that i can use to make the brushes re-appear after like 40 secs?
thanks
Marshall[/url]
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Scripting it will be a huge pain in the rear end....
You would have to create lots of script-brushmodels and that may cause gamestate errors (and RSI injuries from typing)
How are you currently making the glass break?
(Explain in detail)
You would have to create lots of script-brushmodels and that may cause gamestate errors (and RSI injuries from typing)
How are you currently making the glass break?
(Explain in detail)
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my method:-
1) create brush
2)convert to brushmodel
3) type values:-
4) create trigger over the brushmodel
5) texture it with trigger!
6) convert to trigger>damage
7) type in following values:-
Create after brush
9) convert the brush to brushmodel
10) type in following values:-
ok drofdey?
Marshall
1) create brush
2)convert to brushmodel
3) type values:-
Code: Select all
Key: script_exploder
Value: 200
5) texture it with trigger!
6) convert to trigger>damage
7) type in following values:-
Code: Select all
Key: script_exploder
Value: 200
9) convert the brush to brushmodel
10) type in following values:-
Code: Select all
Key: script_exploder
Value: 200
Code: Select all
Targetname:
Value: exploder
ok drofdey?
Marshall
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
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