Pavlov Updates

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Drofder2004
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Pavlov Updates

Post by Drofder2004 » May 19th, 2006, 9:35 am

Just some updates of Pavlov :)
Here is the complete trench, obviously not including the ruins. Anywhere that you can see through or any holes you see in the terrain will be sorted as I get to them, so just ignore tem ;)

Screens in Dx9 full AA, Dx7 the trench is slightly more "sharp edged" but to fix that would be hell and would probably cause FPS lag :(

Anyways, on to the screenies.

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If you have not been made familiar with my work (I have posted on a few forums [Nightmares]) but you can see all my work in my Photobucket Account...
- Here -
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Post by Nightmare » May 19th, 2006, 10:13 pm

great work, go ahead and post it on my forum aswell :)
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Post by Lisa » July 8th, 2006, 3:08 pm

Awesome work Drofder :!: :!: :lol:
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Post by Drofder2004 » July 8th, 2006, 5:12 pm

Danke, like in initial post, for updates... look here
http://s17.photobucket.com/albums/b88/drofder2004/

I am trying to now make the terrain... I done about 2 hours work, which im not satisfied with, and about 1 hours of it is going to be destroyed and restarted :(
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Post by Soviet » July 8th, 2006, 6:06 pm

oh dear god drofder: http://s17.photobucket.com/albums/b88/d ... nsions.jpg

besides that overperfection its looking very good
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Post by Drofder2004 » July 8th, 2006, 6:12 pm

Soviet wrote:oh dear god drofder: http://s17.photobucket.com/albums/b88/d ... nsions.jpg

besides that overperfection its looking very good
Imagine that done for everysection of the map...

Pavlov_basement
Pavlov_ground
Pavlov_1stfloor
Pavlov_2ndfloor
Pavlov_3rdfloor
Pavlov_roof
northhouse_ground
northhouse_1stfloor
northhouse_2ndfloor
easthouse_basement
easthouse_ground
easthouse_1stfloor
easthouse_2ndfloor
westhouse_ground
westhouse_1stfloor

+ some of the terrain.

:P
From now, it is mostly real-time editing (I have CoD open while mapping and use my eyes, as I am only doing terrain).
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Post by waywaaaard » July 8th, 2006, 8:02 pm

i hope this will be better than the other versions out
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Post by Pedsdude » July 8th, 2006, 9:32 pm

Looks very, very good so far. Can't wait for it to come out!
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Post by Dan2k3k4 » July 9th, 2006, 4:50 pm

Looks Awesome :D Can't wait :)

Hopefully it will have CTF on it too? (so BFE could use RCTF on it heh)

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Post by Nightmare » July 9th, 2006, 7:57 pm

its gonna be better than that other version for sure?
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Post by Dan2k3k4 » August 2nd, 2006, 1:17 am

When you finish it you should diffinetly enter it into the MODSOnline.com map competition :)

http://www.modsonline.com/News-more-2003.html

:D I think you have a huge chance of winning :P plus I'll bug the BFE members to vote for yours when it gets around to that point... :P

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Post by Drofder2004 » August 2nd, 2006, 2:36 am

Dan2002300313 wrote:When you finish it you should diffinetly enter it into the MODSOnline.com map competition :)

http://www.modsonline.com/News-more-2003.html

:D I think you have a huge chance of winning :P plus I'll bug the BFE members to vote for yours when it gets around to that point... :P
Currently suffering from a very bad ear infection... so I am not in the mood for mapping as I am constantly needed to swab my ear :/

I'm pretty sure it will be finsihed before january though :P
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Post by creator » August 2nd, 2006, 1:22 pm

drofder what u making now in mp_cod2_pavlov? or how u call it :P
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Post by Drofder2004 » August 2nd, 2006, 1:41 pm

creator wrote:drofder what u making now in mp_cod2_pavlov? or how u call it :P
I am currently in the progress of creating the ruins in the north-west.

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Post by creator » August 2nd, 2006, 6:20 pm

looks nice :)
can u help/teach me how to blend terrain?
cause the video on modsonline is bugged
u see 2 videos same time same screen with purple black white colors..
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