Page 1 of 1
Teleport
Posted: March 20th, 2006, 4:20 pm
by Spyhunter
Hi,
I really don't understand how you can make it..
I readed the topic but it gives me an bad synta error, can someon please help me, or just simply explain
how it works??

Posted: March 20th, 2006, 5:33 pm
by Nightmare
if you have a question about the topic and it already up, ask on it, don't make a new topic
http://pedsdesign.com/codforums/viewtopic.php?t=2664
Posted: March 20th, 2006, 5:44 pm
by Guest
tnx for your reply but i just dont get it, i do it how they say there, but it isnt working

Posted: March 20th, 2006, 5:59 pm
by Grom
And register on the forums!

Posted: March 20th, 2006, 6:47 pm
by Drofder2004
/register
then
download
this!
And then go back to the original thread, and read my post.
Posted: March 20th, 2006, 7:16 pm
by Guest
Drofder2004 wrote:/register
then
download
this!
And then go back to the original thread, and read my post.
It only works in the PK3
Posted: March 20th, 2006, 7:59 pm
by Drofder2004
The .map is provided in the Zip. Open up the .map
In there you will find, triggers and also targets.
Check the entity properties for them and you should be able to understand
Posted: March 21st, 2006, 12:32 pm
by leveller
(to be honest i never renamed the trigger to teleporter i kept it as the intersection thingy but i changed it here to make it easier)
I don't think its important in this case,
But please
if you use someone else's script, try to rename everything that can be renamed, to your unique names.
mappers could get in trouble if you use the original names.
i noticed it, when jm_motion came out.
Luke used a piece of my sound script, and didnt rename the names used.
when i entered the map, i heard my music playing on luke's map.
with a result, that i had to rename my own script names, in order to get things right again.
so please
rename! rename!! rename!!!

Posted: March 21st, 2006, 10:21 pm
by Nightmare
Shame on you Luke

Posted: March 21st, 2006, 10:58 pm
by Luke
Yes sorry, but i was more of a noob back then, and i was unaware that the script could conflict with another map...i'm sure i changed the targetnames for the triggers, but i left the script_model targetnames alone, as i wasn't sure what it was for at the time, and i think it could've been the csv aliases conflicting in this case too.
Theres been more maps since motion that has sounds or moving things in it, and in some of their scripts also didnt use unique names

luckily there hasn't been more conflicts yet

Posted: March 23rd, 2006, 6:35 am
by profinuyasha
luke, u can check this website:
http://www.academytwo.com/e107_plugins/ ... ic.php?325 and it work perfectly to me
i used one script and more than 275 teleport in one map

but u have to change all script_origin targetname then trigger_multiple can connect individual script_origin
for example:
one trigger_multiple -> one script_origin
million trigger_multiple -> one script_origin
Posted: March 23rd, 2006, 8:09 pm
by Drofder2004
profinuyasha wrote:luke, u can check this website:
http://www.academytwo.com/e107_plugins/ ... ic.php?325 and it work perfectly to me
i used one script and more than 275 teleport in one map

but u have to change all script_origin targetname then trigger_multiple can connect individual script_origin
for example:
one trigger_multiple -> one script_origin
million trigger_multiple -> one script_origin
You could just check the code I added along with the map file.
It can support as many teleporters as CoD will allow and requires nothing more than copy and paste of each teleport.