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Stype?

Posted: March 12th, 2006, 10:42 pm
by Pedsdude
Elaborate please drofder :)

Posted: March 12th, 2006, 11:06 pm
by Lisa

Posted: March 13th, 2006, 12:55 am
by Dan2k3k4
lol Lisa :P

errm Peds I think Stype is basically a texture with added FX or something like that... for example: the ocean in mp_ship, you can see it as a texture/brush and it moves... :? I think you can add scripted effects or something to things like that... but Drofder probably just used the ocean texture and made it look like lava... and I think the any FX like smoke are Stype? :?

Posted: March 13th, 2006, 11:05 pm
by Drofder2004
Dan2002300313 wrote:lol Lisa :P

errm Peds I think Stype is basically a texture with added FX or something like that... for example: the ocean in mp_ship, you can see it as a texture/brush and it moves... :? I think you can add scripted effects or something to things like that... but Drofder probably just used the ocean texture and made it look like lava... and I think the any FX like smoke are Stype? :?
^^ I dont actually know what a "stype" is, except I know its a filetype used for texture details in CoD. It can be used to create your own textures with your own effects (such as using Sine to create a wave ;))

Steal my one from my pk3 and take a look.

Posted: March 14th, 2006, 2:09 am
by Nightmare
Thanks for the permision drof :P

Posted: March 14th, 2006, 3:03 am
by Luke
stype means sorted type, you can use that or a shader file...i've only used a shader before on a glass texture, which basically tells the texture how to behave both in game and in radiant. In radiant i mean so that you can see it porperly in the editor.

I'd suggest reading these tutorials to help you better:

http://www.modsonline.com/index.php?mod ... ead&id=183 - to make custom water textures with a stype file.

http://www.modsonline.com/index.php?mod ... ead&id=244 - to make a custom glass texture with a shader file.

Posted: March 14th, 2006, 6:27 pm
by Pedsdude
Roger that, thanks everyone :)

Lmao lisa, good one :lol:

Posted: March 14th, 2006, 9:51 pm
by Nightmare
Thanks for the tut links Luke