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woCooM
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Post by woCooM » February 5th, 2006, 10:42 pm

well drof add me on Xfire and we can test :p
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woCooM
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Post by woCooM » February 5th, 2006, 11:04 pm

the mod works fine but the timer should be hidden and players see the invin off and invin on

also 20secs would be better because it usuauly takes like 15secs to type a msg when your helping people
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Post by Drofder2004 » February 5th, 2006, 11:49 pm

woCooM wrote:the mod works fine but the timer should be hidden and players see the invin off and invin on

also 20secs would be better because it usuauly takes like 15secs to type a msg when your helping people
Time is your own options.

scr_antiblocktime 20

I was gonna remove the time, but left it on just as a debug to make sure it was working.

So is the mod good for jump servers, if so, i'll knock up the final version now.
Any things needed to be changed or added?
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Post by Grom » February 6th, 2006, 12:09 am

Yea, I think it's gonna be good for servers, it's just needs some small fixes etc.

*Remove the time
*People should see if people becomes vulnerable, is it possible to fix?
*Fix the savemod bug (jump-save-load-jump-save) If it's possible, it would be great.

But I ran into some problems when I tried it on my server. I had to put the .iwi file in the /main director to get it to work, and not in the /codjumper folder as you said in your first post. And, I had to put in the /developer 1 command to get it to work completely :?

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woCooM
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Post by woCooM » February 6th, 2006, 12:23 am

hehe removing the timer would be great, adding a cfg that can be edited with text would be cool too i.e. CJumpmod.cfg (with all the mod variables + developer 1)
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Post by Drofder2004 » February 6th, 2006, 1:43 am

Do not put it in the main. If you do it will clash with other mods.
if it ever crashes make sure you grab the error from console.

As for your suggestions...

*Remove the time - Done
*People should see if people becomes vulnerable, is it possible to fix? - Needs Testing
*Fix the savemod bug (jump-save-load-jump-save) - Done (I think).

Time is gone.

I cannot test thesecond one as what I have done is that if you lose your invulnerability your head icon should change a death symbol. It should also dissapear when you get vulnerability back. (Please test).

Savemod Bug. I wasn't 100% sure what this was, but I remember being shown a bug where you could save in mid-air and then somehow keep getting hire by saving and reloading? Well, anyway. Now it is impossible to save unless your feet are on the ground ;)

I have tested this with very thin objects and also invisible walls, both allow you to save fine, but if you jump and save, you will get a message instead :)
But I ran into some problems when I tried it on my server. I had to put the .iwi file in the /main director to get it to work, and not in the /codjumper folder as you said in your first post. And, I had to put in the /developer 1 command to get it to work completely
Are you running a proper server? or just a listen/lan server?
Exact instructions on installation.

Create a new folder. (C:\Program Files\Activision\Call of Duty 2\codjumper\)
Put the pk3 in this folder.
Now if you are running a dedicated server you need to add this to your command line

Code: Select all

+fs_game codjumper
You command line might look something like this...

Code: Select all

"C:\...\CoD2MP_s.exe" +set fs_game codjumper +set dedicated 2 +set net_ip <ip> +set net_port <port> +exec server.cfg
Now all you need to do is create a normal DM config in your MAIN folder (called server.cfg)
in your server config add these lines

Code: Select all

set scr_saveposition 1
set scr_antiblocktime 15
set scr_antikill 1
also make sure you change these...

Code: Select all

set g_gametype "codjumper"
set sv_MapRotation "gametype codjumper map mp_breakout"
Any other problems?

Download Link
Could you please re-upload grom :) (use your admin powers to edit my link if you do)

BTW, could all talk be directed into this thread...
http://pedsdesign.com/codforums/viewtopic.php?t=2526

/Locked ;)
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Grom
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Post by Grom » February 6th, 2006, 2:12 am

Fixed... :wink:

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