Hi.
Advise me please.
as i think that i have problem with soundaliases. I many see forums and other sites about this topic but it's no helped me, and I do not understand.
How I want to do is shown in the picture, which I attached in the post.
such moment.
I want to make a dialogue for my allies actors. the like code examples working in all standart maps in named_anim.gsc into CoDWaW (SP):
---------------------------------------------
load.scr_anim[nameactor_from_radiant_named][animname] ="%ch_named_actor_animation_(form_xanim_folder)";
//chatting
load.scr_sound[nameactor_from_radiant_named][animname] = "name_sound_from_soundaliases";
--------------------------------------------
and i write so code for dialogue (animation + sound) with use 2 triggers:
//////////// in main gsc i insort:
#include maps\_anim;
#include maps\_utility;
#include common_scripts\utility;
main()
{
flag_init( "player_spawns_soldier" );
flag_init( "sgt_reaches_trigger" );
flag_init( "soldier_reaches_trigger" );
thread heroes();
//wait for soldier to reach his trigger after spawn
flag_wait( "soldier_reaches_trigger" );
maps\mymap_anim::main();
}
heroes() {
flag_wait( "player_spawns_solider" );
//we have to wait a small instance so game recognizes ai existance
wait 0.15;
level.chernov = getent( "pvt. Chernov", "targetname" );
level.chernov.animname = "intro_cher";
flag_wait( "soldier_reaches_trigger" );
//wait a bit for seargant to be alive in game
wait 0.15;
level.Reznov = getent( "sgt. Reznov", "targetname" );
level.Reznov.animname = "intro_rez";
}
//////////// and this code insert to my mymap_anim.gsc :
#include maps\_anim;
#include maps\_utility;
#include common_scripts\utility;
#using_animtree("generic_human");
main() {
setup_level_anims();
audio_loader();
}
////////////////////////////////////////////// this code /////////////////////////////////////////////////////////////////////
setup_level_anims()
{
//lets wait for sargeant to reach his trigger
flag_wait( "sgt_reaches_trigger" );
wait 0.75;
level.scr_anim["Reznov"]["intro_rez"] = %ch_seelow1_reznov_runandcaugh;
addNotetrack_dialogue( "reznov", "Ber3_INT_000A_REZN", "intro_rez_01", "Ber3_INT_000A_REZN" );
level.scr_anim["chernov"]["intro_cher"] = %ch_seelow1_intro_chernov;
addNotetrack_dialogue( "chernov", "Ber3_IGD_028A_CHER_A", "intro_chern_01", "Ber3_IGD_028A_CHER_A" );
wait 0.15; //pause2
}
audio_loader()
{
level.scr_sound["Reznov"]["intro_rez_01"] = "See1_INT_011A_REZN01";
level.scr_sound["Reznov"]["intro_rez_02"] = "See1_INT_013A_REZN02";
wait 0.2; //pause
level.scr_sound["chernov"]["intro_chern_01"] = "Ber3_IGD_028A_CHER_A";
wait 0.2; //pause
level.scr_sound["Reznov"]["intro_rez_03"] = "See1_IGD_148A_REZN03";
level.scr_sound["Reznov"]["intro_rez_04"] = "See1_IGD_149A_REZN04";
level.scr_sound["Reznov"]["intro_rez_05"] = "See1_IGD_300A_REZN05";
level.scr_sound["Reznov"]["intro_rez_06"] = "See1_IGD_058A_REZN06";
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
but still this code don't working. (
CoDWaW doesn't show any errors when loading this map even if i load map from ~devmap - no errors.
This map load is complite and i walking in the map and Chernov and Reznov spawning - ok
but both they don't talk ((
Help, what could be the problem, at least understanding of the causes.
code like as a "self playsound (....);" - no interest because then actor speech without animation lips.
May be i need add more #include maps\< more files is _files >; on top?
Anybody can help me, very much
I'm really looking forward to help. Thank you very much in advance
Help me with script dialogs, please
Moderator: Core Staff
Help me with script dialogs, please
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Re: Help me with script dialogs, please
Bump
I'll take care of checking whether the music is royalty-free or not
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Re: Help me with script dialogs, please
Prosto hochetsia sozdat karty s maksimalnim realizmom) Eto ia uje kak hidijnik govoru ))Xpayne wrote:Bump
I po spesialnosti hidojnik
Re: Help me with script dialogs, please
Want make a good map)
and its should be is a:
with good working AI system.
with spawning / reinforcements,
objective without showing in compass,
+ Environment, atmosphere, weather,
+ Enviromental Audio Systems (around sound system of nature sounds)
+ have been relevant on the effects of (a lot of unnecessary just to shove, it's stupid and unreality, and everything in the map should be in moderation, balance sheet).
and more....
and its should be is a:
with good working AI system.
with spawning / reinforcements,
objective without showing in compass,
+ Environment, atmosphere, weather,
+ Enviromental Audio Systems (around sound system of nature sounds)
+ have been relevant on the effects of (a lot of unnecessary just to shove, it's stupid and unreality, and everything in the map should be in moderation, balance sheet).
and more....
Re: Help me with script dialogs, please
Esli bi znal, otvetil =/ Nadejysj kto nibut otvetit
I'll take care of checking whether the music is royalty-free or not
Let's save this post.
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