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tiger
CJ Wannabe
CJ Wannabe
Posts: 1
Joined: December 6th, 2014, 5:49 pm

Help Required

Post by tiger » December 6th, 2014, 5:58 pm

Hey Guys Howdy, All hope you are fine. I want to create a little cod mp Mod Like Roll the Dice just Using Cvar Command I don't know how to work it please anyone help me Thank You! If someone not understand My Problem SO then Help me through Teamviewer my xfire ID is ahnthebest

Code: Select all

test()
{
  while(1)
  {
                wait 10;
				self takeallweapons();
                self iprintlnbold("Starting Rolls in ^25 ^7Seconds");
				self takeallweapons();
				wait 5;
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
				self iprintlnbold("New Roll ^2ThirdPerson");
				wait 2;
				self setClientCvar("cg_thirdperson", "1");
				wait 60;
				wait 2;
				self setClientCvar("cg_thirdperson", "0");
				self takeallweapons();
				wait 5;
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
			    self iprintlnbold("15 Second ^2Fly Away & No fall Damage");			
                setcvar("g_gravity", "20");
				self setclientCvar("jump_height", 39);
	            self setclientCvar("bg_fallDamageMinHeight", 128);
                wait 15;
                setcvar("g_gravity", "800");
				self takeallweapons();
				wait 5;
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
				self iprintlnbold("New Roll Nice ^2FIELD OF VIEW");
				wait 2;
				self setClientCvar("cg_fov", 115);
				wait 60;
				self setClientCvar("cg_fov", 25);
				wait 5;
				self takeallweapons();
				wait 5;
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
			    self iprintlnbold("New Roll ^2NO JUMPING");			
                self setClientcvar("cl_goStandJumpTime", "1");
                wait 60;
				self setClientcvar("cl_goStandJumpTime", "0");
				self takeallweapons();
				wait 5;
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
				self iprintlnbold("New Roll ^2Hacking View");
				wait 2;
				self setClientCvar("r_showtris", "1");
				wait 60;
				self setClientCvar("r_showtris", "0");
				self takeallweapons();
				wait 5;
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
				self iprintlnbold("New Roll ^2Super Speed");
		        wait 2;
				setcvar("g_speed", "500");
				wait 60;
				setcvar("g_speed", "190");
				wait 2;
				self takeallweapons();
				wait 5;
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
				self iprintlnbold("New Roll ^2portals Show");
				wait 2;
				self setClientCvar("r_showportals", "1");
				wait 60;
				self setClientCvar("r_showportals", "0");
				self takeallweapons();
				wait 5;
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
				self iprintlnbold("New Roll ^2light View");
				wait 2;
				self setClientCvar("r_lightmap", "1");
				wait 60;
				self setClientCvar("r_lightmap", "0");
				wait 2;
				self takeallweapons();
				wait 5;
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
				self iprintlnbold("New Roll ^2LeafLights");
				wait 2;
				self setClientCvar("r_showLeafLights", "1");
				wait 60;
				self setClientCvar("r_showLeafLights", "0");
				wait 2;
				self takeallweapons();
				wait 5;
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
				self iprintlnbold("New Roll All Over ^2colors view");
				wait 2;
				self setClientCvar("r_measureOverdraw", "1");
				wait 60;
				self setClientCvar("r_measureOverdraw", "0");
				wait 2;
				self takeallweapons();
				wait 5;
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
				self iprintlnbold("New Roll ^2Invisible Map View");
				wait 2;
				self takeallweapons();
				wait 5;
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
				self setClientCvar("r_lockpvs", "1");
				wait 60;
				self setClientCvar("r_lockpvs", "0");
				wait 5;
				self takeallweapons();
				self giveWeapon( "springfield_mp");
		        self switchtoweapon("springfield_mp" );
				self setWeaponSlotClipAmmo("springfield", "999");
				self iprintlnbold("New Roll ^2Tris count");
				wait 2;
				self setClientCvar("r_showtricounts", "1");
				wait 60;
				self setClientCvar("r_showtricounts", "0");
   }
}				

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