mp_mario [CoD:4]

Have a jump map that we don't have on our site? Let us know!

Moderator: Core Staff

Post Reply
_DanTheMan_
PC Team
PC Team
Posts: 294
Joined: September 6th, 2008, 2:14 am

mp_mario [CoD:4]

Post by _DanTheMan_ » August 24th, 2014, 4:42 am

A short, fun map based on Mario for CoD:4
Maybe a few years late, hopefully it works... :D

Image

Download Here
Image

User avatar
Goro92
CJ Spammer!
CJ Spammer!
Posts: 605
Joined: March 7th, 2011, 5:54 pm
Location: Brescia, Italy

Re: mp_mario [CoD:4]

Post by Goro92 » August 24th, 2014, 8:01 am

awesome map! love the cannons XD

edit: how did you make the black lines on the green pipe?
Last edited by Goro92 on August 24th, 2014, 10:44 am, edited 1 time in total.
Image

MuumiMuk1
CJ Wannabe
CJ Wannabe
Posts: 16
Joined: January 11th, 2014, 4:27 pm

Re: mp_mario [CoD:4]

Post by MuumiMuk1 » August 24th, 2014, 9:06 am

Amazing map. Need V2. :mrgreen:

_DanTheMan_
PC Team
PC Team
Posts: 294
Joined: September 6th, 2008, 2:14 am

Re: mp_mario [CoD:4]

Post by _DanTheMan_ » August 24th, 2014, 9:35 pm

Goro92 wrote:edit: how did you make the black lines on the green pipe?
I created 3 textures for things outlined in black:
1) A black texture with blendFunc "Blend"
2) A green texture with blendFunc "Blend"
3) A green texture with blendFunc "Replace*"

The black blend texture goes on the outside, inside is the green blend texture, then a tiny bit inside that texture is the solid green. CoD4 will display a blend texture inside another blend texture, so you can see green through the black. The final solid texture makes it so you can't see other pipes or hills by looking through one.
Image

User avatar
Goro92
CJ Spammer!
CJ Spammer!
Posts: 605
Joined: March 7th, 2011, 5:54 pm
Location: Brescia, Italy

Re: mp_mario [CoD:4]

Post by Goro92 » August 25th, 2014, 5:20 pm

_DanTheMan_ wrote:
Goro92 wrote:edit: how did you make the black lines on the green pipe?
I created 3 textures for things outlined in black:
1) A black texture with blendFunc "Blend"
2) A green texture with blendFunc "Blend"
3) A green texture with blendFunc "Replace*"

The black blend texture goes on the outside, inside is the green blend texture, then a tiny bit inside that texture is the solid green. CoD4 will display a blend texture inside another blend texture, so you can see green through the black. The final solid texture makes it so you can't see other pipes or hills by looking through one.
thanks, looks amazing :)
Image

gimi
CJ Wannabe
CJ Wannabe
Posts: 3
Joined: July 29th, 2011, 7:14 pm

Re: mp_mario [CoD:4]

Post by gimi » August 31st, 2014, 6:32 pm

appcrash... i can't run the map...

Sheep_Wizard
CJ Wannabe
CJ Wannabe
Posts: 9
Joined: August 5th, 2013, 6:35 pm

Re: mp_mario [CoD:4]

Post by Sheep_Wizard » August 2nd, 2015, 1:03 am

This has got to be one of the coolest maps iv played on cod4. I love the little bomb that follows you around and the bullet bill rocket launcher. It's a shame you never finished as it looks like you put a lot of time into this map.

_DanTheMan_
PC Team
PC Team
Posts: 294
Joined: September 6th, 2008, 2:14 am

Re: mp_mario [CoD:4]

Post by _DanTheMan_ » August 2nd, 2015, 1:06 am

Thank you! I can't really keep myself interested in mapping CoD4 anymore, but I thought I should at least post what I did get done.
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests