fire trail
Posted: January 30th, 2014, 3:03 am
we are making a VIP menu for a nuketown sniper mod and i was wondering if anyone knew anything about getting a fire trail.
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Code: Select all
flameOn()
{
self endon("stop_flames");
for(;;)
{
playfx(level._effect["burn"], self.origin);
wait 0.1;
}
}
Code: Select all
flameOff()
{
self notify("stop_flames");
}
Code: Select all
level._effect["burn"] = loadfx("props/barrel_fire");