CoD4 setting player model
Posted: January 29th, 2014, 6:05 pm
				
				Hey so ive been workign on a mod and in the quickmessage menu i have it set so that you can change your player model to custom player models. Every model if tried using ive gotten the error: dobj for xmodel 'playermodel_BotS_50cent
' has more than 128 bones. ive tried it with 4 models and got the same error. Im not sure what im doign wrong i precache the models in init()
and in the function for the menu button i have 
and then i get the error when pressing the button. If anyone could tell me what im doing wrong itd be great 
 thanks
			' has more than 128 bones. ive tried it with 4 models and got the same error. Im not sure what im doign wrong i precache the models in init()
Code: Select all
	precacheModel("playermodel_BotS_50cent");
        	precacheModel("viewhands_BotS_50cent");	Code: Select all
model2()
{
	self setModel("playermodel_BotS_50cent");
	self setViewmodel("viewhands_BotS_50cent");
}