mp_lavajump_v2_nos

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TrikX
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mp_lavajump_v2_nos

Post by TrikX » May 15th, 2013, 3:20 pm

Author: eBc|TrikX
Game: CoD 4 MW
(New) Map Link: http://www44.zippyshare.com/v/39074955/file.html
Screenshot: http://www24.zippyshare.com/v/22273217/file.html


Lot of people asked me to make this map for non os, so i made it!
Please test it and let me know if you find any bug or error!
Thank you!
Last edited by TrikX on May 17th, 2013, 7:12 pm, edited 2 times in total.

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Perplex
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Re: mp_lavajump_v2_nos

Post by Perplex » May 16th, 2013, 7:05 pm

Map wont work on my Server. Server Shutdown and the Log had some weird error's

Also, why do you have the supersonic weapon in it oO?:D
gamename: Call of Duty 4
gamedate: Jun 18 2008
WARNING: Could not load weapon file 'weapons/mp/barrett'
Error: Could not load weapon "barrett".
WARNING: Could not load weapon file 'weapons/mp/barrett'
WARNING: Could not load weapon file 'weapons/mp/barrett'
WARNING: Could not load weapon file 'weapons/mp/barrett'
WARNING: Could not load weapon file 'weapons/mp/barrett'
WARNING: Could not load weapon file 'weapons/mp/barrett'
WARNING: Could not load weapon file 'weapons/mp/barrett'
WARNING: Could not load weapon file 'weapons/mp/barrett'
Error: Missing soundalias "fireSoundPlayer".
WARNING: Could not load weapon file 'weapons/mp/supersonic_mp'
Error: Could not load weapon "supersonic_mp".
-----------------------------------
Error: Could not load xmodel "body_mp_sas_urban_assault".
Error: Could not load xmodel "viewhands_black_kit".

******* script runtime error *******
undefined is not an object: (file 'maps/mp/mp_lavajump_v2_nos.gsc', line 222)
unlockTrigger thread unlockobj();
*
Error: called from:
(file 'maps/mp/mp_lavajump_v2_nos.gsc', line 57)
thread moveobj();
*
Error: started from:
(file 'maps/mp/mp_lavajump_v2_nos.gsc', line 29)
main()
*
Error: ************************************
********************
ERROR: script runtime error
(see console for details)
undefined is not an object
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
Fix it please and thanks ;)

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TrikX
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Re: mp_lavajump_v2_nos

Post by TrikX » May 16th, 2013, 8:48 pm

Thanks a lot for this Perplex, that is what i was looking for, because i don't have any of my own servers so i can't test it!
On local is working everything fine for me, so i will fix these errors you had!
And those Sonic guns are actually m21 but on some mods they are Sonic! I will remove them! ;)
Last edited by TrikX on May 17th, 2013, 11:34 am, edited 1 time in total.

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TrikX
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Re: mp_lavajump_v2_nos

Post by TrikX » May 17th, 2013, 12:15 am

Replaced the map link!

I've fixed the Urban error and that script error, but you might still get the Sonic and the sound error, just ignore it,
it shouldn't crash your server!
I think your server crashed because of the script error, but that should be fixed now! ;)

Try it and let me know if it works now!
Tknx!

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Perplex
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Re: mp_lavajump_v2_nos

Post by Perplex » May 17th, 2013, 4:50 pm

Map works but my Server Console get spammed alot with Script Error's.

Here's an example what i got

Attention!: I had to remove the . between self and name (You are not authorized to post url links, please remove or rename:
self (.) name ) :mrgreen:
******* script runtime error *******
pair 'undefined' and '' has unmatching types 'undefined' and 'string': (file 'maps/mp/mp_lavajump_v2_nos.gsc', line 210)
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "^2Welcome ^3"+self name+"", "^2to mp_eb_lavajump_v2", "faction_128_sas", (1,(188/255),(33/255)), "mp_challenge_complete", 8 );
*
Error: called from:
(file 'maps/mp/mp_lavajump_v2_nos.gsc', line 129)
self thread welcome();
*
Error: started from:
(file 'maps/mp/mp_lavajump_v2_nos.gsc', line 112)
level waittill("connected", player);
*
Error: ************************************

******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/_hud_message.gsc', line 133)
if ( !self.doingNotify )
*
Error: called from:
(file 'maps/mp/gametypes/_hud_message.gsc', line 125)
notifyMessage( notifyData );
*
Error: called from:
(file 'maps/mp/mp_lavajump_v2_nos.gsc', line 210)
self thread maps\mp\gametypes\_hud_message::oldNotifyMessage( "^2Welcome ^3"+self name+"", "^2to mp_eb_lavajump_v2", "faction_128_sas", (1,(188/255),(33/255)), "mp_challenge_complete", 8 );
*
Error: called from:
(file 'maps/mp/mp_lavajump_v2_nos.gsc', line 129)
self thread welcome();
*
Error: started from:
(file 'maps/mp/mp_lavajump_v2_nos.gsc', line 112)
level waittill("connected", player);
*
Error: ************************************
******* script runtime error *******
pair '1' and 'undefined' has unmatching types 'int' and 'undefined': (file 'maps/mp/gametypes/_hud_message.gsc', line 278)
for ( i = 1; i < self.notifyQueue.size; i++ )
*
Error: started from:
(file 'maps/mp/gametypes/_hud_message.gsc', line 296)
wait interval;
*
Error: ************************************
******* script runtime error *******
cannot cast undefined to string: (file 'maps/mp/_bounce.gsc', line 46)
setDvar("g_knockback", level.knockback);
*
Error: started from:
(file 'maps/mp/_bounce.gsc', line 45)
wait 0.05;
*
Error: ************************************
dvar set g_knockback 6592
I Don't know if that will cause an Server Crash when more Players Connected but i think you will need to fix this.

Also i do not like this flying Platforms. why are you not trying to let them go inside the terrain. It will look definitely more Professional

Anyway the Textures look's great :) and i like the Playground :D

Best regards

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TrikX
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Re: mp_lavajump_v2_nos

Post by TrikX » May 17th, 2013, 6:09 pm

Well, i don't know why you are getting these errors!
My console does not spam anything, but i will ask someone else to upload it on their server and test it!

Also i see you are getting errors where you shouldn't get any!
What Mod do you use?
These errors that you get from the scripts, it shouldn't happen because i used all of them on other maps too and those maps
run fine on all other servers!
Lavajump_v2 OS version, works fine on eBc Server, JapanOldSchoolJumper and some other servers, and it's the same map with same scripts like this NonOS version, i only changed some jumps!

Try changing the mod on your server, maybe it will help!

If someone else has those same problems on their servers, please let me know!

Thank you!

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TrikX
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Re: mp_lavajump_v2_nos

Post by TrikX » May 17th, 2013, 7:43 pm

2 people tested it right now on their servers and map works fine!
They get soundaliases, fx and supersonic error, and that's it, server does not crash!

fx error is because there is no _fx.gsc file in the map, but i also dont have any effects on it!
soundaliases error is because i removed those 4 sound lines to reduce map size!
Only thing i don't know is why everyone is getting supersonic error, because there isn't any supersonic on this map!

There was a problem with the script yesterday, but now that i've fixed that, everything is fine!
Thank you for that Perplex!

If anyone knows how to fix that, please tell us!

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