My Peds_Propel run :D
Moderator: Core Staff
My Peds_Propel run :D
With all these hard maps coming out and about I thought hey why not go old school and go for teh speedrun of teh epic classic maps (peds, dungeon, trial etc) tried peds first and I think it came out pretty good
Tell me how it is please
All normal settings except jump_slowdownenable is 0
Link: http://www.dropbox.com/s/f261te8jkk3b3ka/hope.wmv?m
Dont really have a youtube acc, so yeh xD
Was edited by Styx|Virus so all credit goes to him
Anyways, enjoy!
Tell me how it is please
All normal settings except jump_slowdownenable is 0
Link: http://www.dropbox.com/s/f261te8jkk3b3ka/hope.wmv?m
Dont really have a youtube acc, so yeh xD
Was edited by Styx|Virus so all credit goes to him
Anyways, enjoy!
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Re: My Peds_Propel run :D
I am happy to allow the whole jump_slowdown thing being on, it makes it a lot more enjoyable to watch and I think it should be the norm for any form of speedrun jumping.
The only thing I do not like is the map glitching personally, but it is a speedrun with no limitations.
(Edited your post to allow the link).
The only thing I do not like is the map glitching personally, but it is a speedrun with no limitations.
(Edited your post to allow the link).
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Re: My Peds_Propel run :D
yeah I know inmap glitching is bad D: Ill try another run without itDrofder2004 wrote:I am happy to allow the whole jump_slowdown thing being on, it makes it a lot more enjoyable to watch and I think it should be the norm for any form of speedrun jumping.
The only thing I do not like is the map glitching personally, but it is a speedrun with no limitations.
(Edited your post to allow the link).
And ty for link fix.
Also so for dungeon and all I should go without shortcuts?
Re: My Peds_Propel run :D
yeah oke sorry about that D:KillerSam wrote:Complete the map next time VERY smooth though, nice jumping.
Thanks
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Re: My Peds_Propel run :D
Skipping jumps using a jump or a method is fine, but skipping an entire area with a invisible wall is just stepping over the mark a little. However, if we were to ever take records on this stuff again (doubtful), it may be impossible to find an exact middle ground, so I would sway on the side of "using map clipping to advance is bad, all visible walls are allowed".
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Re: My Peds_Propel run :D
This is somewhat hypocritical as the whole point of CJ is to find exploits in maps, even if it is a map designed for jumping.Drofder2004 wrote:However, if we were to ever take records on this stuff again (doubtful), it may be impossible to find an exact middle ground, so I would sway on the side of "using map clipping to advance is bad, all visible walls are allowed".
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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Re: My Peds_Propel run :D
I realise this, honestly, but if we were to record these things like we used to, it would be far better to see a more jump less glitch record, do you not agree?Rezil wrote:This is somewhat hypocritical as the whole point of CJ is to find exploits in maps, even if it is a map designed for jumping.Drofder2004 wrote:However, if we were to ever take records on this stuff again (doubtful), it may be impossible to find an exact middle ground, so I would sway on the side of "using map clipping to advance is bad, all visible walls are allowed".
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Re: My Peds_Propel run :D
I understand, its not fun half of the video being me just running on an invisible wall, it makes the video less interesting D:Drofder2004 wrote:I realise this, honestly, but if we were to record these things like we used to, it would be far better to see a more jump less glitch record, do you not agree?Rezil wrote:This is somewhat hypocritical as the whole point of CJ is to find exploits in maps, even if it is a map designed for jumping.Drofder2004 wrote:However, if we were to ever take records on this stuff again (doubtful), it may be impossible to find an exact middle ground, so I would sway on the side of "using map clipping to advance is bad, all visible walls are allowed".
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Re: My Peds_Propel run :D
It would be more enjoyable to watch, sure, but I'd imagine the whole point of a speedrun is to finish as fast as possible(somewhat similar to www.speeddemosarchive.com), making the invisible walls path much more optimal, albeit not as fun to watch.Drofder2004 wrote: I realise this, honestly, but if we were to record these things like we used to, it would be far better to see a more jump less glitch record, do you not agree?
Since this is unlikely to happen any time soon/ever, our discussion is very much theoretical.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: My Peds_Propel run :D
That is why I said:Rezil wrote:It would be more enjoyable to watch, sure, but I'd imagine the whole point of a speedrun is to finish as fast as possible(somewhat similar to http://www.speeddemosarchive.com), making the invisible walls path much more optimal, albeit not as fun to watch.
Since this is unlikely to happen any time soon/ever, our discussion is very much theoretical.
I think it would be a line drawn between "speedrun" and "racing".Drofder2004 wrote:but it is a speedrun with no limitations.
A speedrun of a map would be no limitations, fastest to the end without using cheats (except jump_slowdown), but a recorded race (like vCoD days) would need to be enjoyable to watch also and using bad mapping instead of good jumping defeats the fun.
Talking about SDA - http://speeddemosarchive.com/CallOfDuty.html
Awesome to watch.
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