** Map release: mp_miner_r4 **

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RAGEQUiT
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** Map release: mp_miner_r4 **

Post by RAGEQUiT » November 20th, 2012, 6:18 pm

# Image

Hey Volks, I´m proud to announce that I finally "finished" my latest project.

It doesn´t have all the features I wanted it to have.
For example: Zombies, Creepers etc. that you can fight with, a 250-333 FPS way and so on )
Havn´t had much time in the last few months, same goes for the next ones.
Maybe I´ll add those features in the future and bring you guys a "V2".
BUT, non the less, I hope you enjoy it anyways = )


Some Features:

+ Day & Night cycle
+ Different Biomes
+ Pickaxe & Sword with custom animations
+ Working Minecart
+ Working Chest
+ Ender Crystal Teleporters

# Image

# Image

Turns out that the map isnt working on Dedicated Servers !
Please test it for yourself!

Code: Select all

onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connected", player );
		player thread OnPlayerSpawned();
		player thread WatchWeaponChange();
		player SetClientDvars( "r_drawdecals", 1, "r_dlightlimit", 4, "sm_maxlights", 4, "r_filmtweakenable", 1, "r_filmusetweaks", 1, "sm_enable", 0, "r_specular", 0);
	}
}

OnPlayerSpawned()
{
	self endon("disconnect"); 
	
	self thread GamemodesReady(); // Not relevant !

	for(;;)
	{
		self waittill("spawned_player");
		
		guider1 = "xxxxxxx";
		guider2 = "xxxxxxx";
		
		tpGuid = self getGUID();
		if((tpGuid == guider1) || (tpGuid == guider2))
		{
			self thread GamemodesSpawn(); // Not relevant !
		}
		
		self thread intro(); // all those threads dont start on a dedicated server .___.
		self thread changeModel();
		self thread loops();
		self thread stop125();
		self thread end();
	}
}
Problem is that all threads in onPlayerSpawned wont start on a dedicated server.
But they are working fine on my listen server ?! If you have a clue, post it .

NEWS:
Tested it on a second dedicated server, run fine without any problems so can´t say why it didn´t on the first server ; p

Download Link : http://www7.zippyshare.com/v/34199769/file.html

- - - - - - - - - - - - - - - - - -

© R4d - 2012
Last edited by RAGEQUiT on November 20th, 2012, 9:08 pm, edited 1 time in total.

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Rezil
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Re: ** Map release: mp_miner_r4 **

Post by Rezil » November 20th, 2012, 8:53 pm

* Girlish squeal *

Look amazing! Will try to test it locally. :)
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Re: ** Map release: mp_miner_r4 **

Post by Vartazian » November 20th, 2012, 11:02 pm

Been waiting since mid summer 2012 waitin for this map! ;D Can't wait to test it when i get back to school lol. I hope there are no major cuts.. Maps that are just released without testers often have major cuts :/ This map looks sick tho. can't wait to try.

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Re: ** Map release: mp_miner_r4 **

Post by [SoE]_Zaitsev » November 21st, 2012, 10:57 am

holy shit that looks awesome!

I'll be sure to start my CoD4 up for this, haha!
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Re: ** Map release: mp_miner_r4 **

Post by F |Madness| U » November 21st, 2012, 12:19 pm

Indeed this looks awesome, very aesthetically pleasing if anything, and I expect the jumps are decent too :)
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Re: ** Map release: mp_miner_r4 **

Post by Badeendnl » November 21st, 2012, 6:32 pm

Map works on my server:), great map. The only part I don't like is the nosave part


Really enjoyed playing it

Badeend

ps: 1 ladder is bugged (the ladder were you need to jump back of over the lava, it only works with 30 fps)

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Re: ** Map release: mp_miner_r4 **

Post by scott » November 22nd, 2012, 7:11 pm

omfg this map is amazing! at first I was like oh 125 this will probably be shit and boring, but the map looks great, the scripting is awesome and in general it's just a fun map to play the only thing I didn't like was kinda finding where to go, I got lost a few times ;D
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Re: ** Map release: mp_miner_r4 **

Post by Vartazian » November 26th, 2012, 12:43 am

Map is sick. Really insanely nice looking map. The nosaves on non os are annoying however. There is a major glitch at the start of the map where if 3 ppl connect at the same time, the intro script fails and it causes ppl to be stuck in a "black box" and no one who joins can get out of it...I was hoping you could fix this. Also, one jump is impossible on os :( the rpg crouch jump over the lava. Ceiling is too low.

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Re: ** Map release: mp_miner_r4 **

Post by Mirko » November 26th, 2012, 8:05 am

map is amazing.
just one question, the fps is locked at 125 fps but when u complete it, it unlocks for u and everyone else.
was this intended?
im not saying its bad, actually quite a good idea :)

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Re: ** Map release: mp_miner_r4 **

Post by Goro92 » November 26th, 2012, 6:00 pm

Great map!
Image

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Re: ** Map release: mp_miner_r4 **

Post by waywaaaard » December 24th, 2012, 5:48 pm

I like it just from the images :) I guess you put a lot of working hours into that
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Re: ** Map release: mp_miner_r4 **

Post by RAGEQUiT » December 24th, 2012, 8:57 pm

waywaaaard wrote:I like it just from the images :) I guess you put a lot of working hours into that
Thank you .. and with that map, I quit cod4 modding & mapping. I really liked that community, but it is time to move on :)
I know this map has a lot of bugs, and is meant to be played on a local server .. but I don´t have the time and motivation to finish it. Thx folks :)

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Re: ** Map release: mp_miner_r4 **

Post by Hardcore » January 5th, 2013, 2:57 pm

Is someone working on a Walkthrough on this map? I would love to see it
. Image

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Re: ** Map release: mp_miner_r4 **

Post by fre4kZ » January 5th, 2013, 3:05 pm

It's already done by Flamey.


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Re: ** Map release: mp_miner_r4 **

Post by Hardcore » January 6th, 2013, 1:22 am

Awesome! Thank you.
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