Console log error

Have questions about CoD4 mapping that aren't covered in the tutorials section? Post here!

Moderator: Core Staff

Post Reply
darkpheonixz4x
CJ Newbie
CJ Newbie
Posts: 51
Joined: July 2nd, 2012, 11:15 am

Console log error

Post by darkpheonixz4x » September 30th, 2012, 12:46 pm

Hey all,

I could probably notice that my bsp compilation was happening really fast, and therefore my map changes didnt work. So here is the console log. Any ideas how to fix it?

Code: Select all

A subdirectory or file C:\Users\Rishi\Games\COD4\raw\maps\mp\ already exists.
.
.
###########################################
                COMPILE BSP
###########################################
.
.
        1 file(s) copied.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Users\Rishi\Games\COD4\bin\CoD4CompileTools/main
C:\Users\Rishi\Games\COD4\main\iw_13.iwd (265 files)
C:\Users\Rishi\Games\COD4\main\iw_12.iwd (33 files)
C:\Users\Rishi\Games\COD4\main\iw_11.iwd (448 files)
C:\Users\Rishi\Games\COD4\main\iw_10.iwd (230 files)
C:\Users\Rishi\Games\COD4\main\iw_09.iwd (447 files)
C:\Users\Rishi\Games\COD4\main\iw_08.iwd (66 files)
C:\Users\Rishi\Games\COD4\main\iw_07.iwd (34 files)
C:\Users\Rishi\Games\COD4\main\iw_06.iwd (416 files)
C:\Users\Rishi\Games\COD4\main\iw_05.iwd (716 files)
C:\Users\Rishi\Games\COD4\main\iw_04.iwd (765 files)
C:\Users\Rishi\Games\COD4\main\iw_03.iwd (670 files)
C:\Users\Rishi\Games\COD4\main\iw_02.iwd (1296 files)
C:\Users\Rishi\Games\COD4\main\iw_01.iwd (1456 files)
C:\Users\Rishi\Games\COD4\main\iw_00.iwd (1054 files)
C:/Users/Rishi/Games/COD4//main
C:/Users/Rishi/Games/COD4//main_shared
C:\Users\Rishi\Games\COD4\bin\CoD4CompileTools/raw
C:\Users\Rishi\Games\COD4\bin\CoD4CompileTools/raw_shared
C:\Users\Rishi\Games\COD4\bin\CoD4CompileTools/devraw
C:\Users\Rishi\Games\COD4\bin\CoD4CompileTools/devraw_shared
C:/Users/Rishi/Games/COD4//players
C:/Users/Rishi/Games/COD4//raw
C:/Users/Rishi/Games/COD4//raw_shared
C:/Users/Rishi/Games/COD4//devraw
C:/Users/Rishi/Games/COD4//devraw_shared
C:\Users\Rishi\Games\COD4\main\localized_english_iw06.iwd (7 files)
C:\Users\Rishi\Games\COD4\main\localized_english_iw05.iwd (1338 files)
C:\Users\Rishi\Games\COD4\main\localized_english_iw04.iwd (1730 files)
C:\Users\Rishi\Games\COD4\main\localized_english_iw03.iwd (3705 files)
C:\Users\Rishi\Games\COD4\main\localized_english_iw02.iwd (3483 files)
C:\Users\Rishi\Games\COD4\main\localized_english_iw01.iwd (3181 files)
C:\Users\Rishi\Games\COD4\main\localized_english_iw00.iwd (2903 files)
C:/Users/Rishi/Games/COD4//raw/english

File Handles:
----------------------
24243 files in iwd files
Loading map file C:\Users\Rishi\Games\COD4\map_source\mp_deathrun_bubbles.map
writing C:\Users\Rishi\Games\COD4\raw\maps\mp\mp_deathrun_bubbles.d3dprt

finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
assigning primary lights...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 27 brush sides
elapsed time 0 seconds
Finished processing world entity

code bug: triangulation failed!
Include 'winding.bin' from the cod2map directory in your bug report.

.
.
###########################################
                COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
C:\Users\Rishi\Games\COD4\bin\CoD4CompileTools/main
C:\Users\Rishi\Games\COD4\main\iw_13.iwd (265 files)
C:\Users\Rishi\Games\COD4\main\iw_12.iwd (33 files)
C:\Users\Rishi\Games\COD4\main\iw_11.iwd (448 files)
C:\Users\Rishi\Games\COD4\main\iw_10.iwd (230 files)
C:\Users\Rishi\Games\COD4\main\iw_09.iwd (447 files)
C:\Users\Rishi\Games\COD4\main\iw_08.iwd (66 files)
C:\Users\Rishi\Games\COD4\main\iw_07.iwd (34 files)
C:\Users\Rishi\Games\COD4\main\iw_06.iwd (416 files)
C:\Users\Rishi\Games\COD4\main\iw_05.iwd (716 files)
C:\Users\Rishi\Games\COD4\main\iw_04.iwd (765 files)
C:\Users\Rishi\Games\COD4\main\iw_03.iwd (670 files)
C:\Users\Rishi\Games\COD4\main\iw_02.iwd (1296 files)
C:\Users\Rishi\Games\COD4\main\iw_01.iwd (1456 files)
C:\Users\Rishi\Games\COD4\main\iw_00.iwd (1054 files)
C:/Users/Rishi/Games/COD4//main
C:/Users/Rishi/Games/COD4//main_shared
C:\Users\Rishi\Games\COD4\bin\CoD4CompileTools/raw
C:\Users\Rishi\Games\COD4\bin\CoD4CompileTools/raw_shared
C:\Users\Rishi\Games\COD4\bin\CoD4CompileTools/devraw
C:\Users\Rishi\Games\COD4\bin\CoD4CompileTools/devraw_shared
C:/Users/Rishi/Games/COD4//raw
C:/Users/Rishi/Games/COD4//raw_shared
C:/Users/Rishi/Games/COD4//devraw
C:/Users/Rishi/Games/COD4//devraw_shared
C:\Users\Rishi\Games\COD4\main\localized_english_iw06.iwd (7 files)
C:\Users\Rishi\Games\COD4\main\localized_english_iw05.iwd (1338 files)
C:\Users\Rishi\Games\COD4\main\localized_english_iw04.iwd (1730 files)
C:\Users\Rishi\Games\COD4\main\localized_english_iw03.iwd (3705 files)
C:\Users\Rishi\Games\COD4\main\localized_english_iw02.iwd (3483 files)
C:\Users\Rishi\Games\COD4\main\localized_english_iw01.iwd (3181 files)
C:\Users\Rishi\Games\COD4\main\localized_english_iw00.iwd (2903 files)
C:/Users/Rishi/Games/COD4//raw/english

File Handles:
----------------------
24243 files in iwd files

using default radiosityScale 1


using default contrastGain 0.3

building collision data...
building collision took 0.0 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Getting radiosity color for each sample...
Finished in 0 seconds.
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 3 seconds.
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.
----------------------------------------
Seeding sky light...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 7...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 8...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 9...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 10...
Finished in 0 seconds.
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.
----------------------------------------
Building final lightmaps...
Finished in 6 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Light grid sample point file 'C:\Users\Rishi\Games\COD4\raw\maps\mp\mp_deathrun_
bubbles.grid' not found.
Vis cache logfile 'C:\Users\Rishi\Games\COD4\raw\maps\mp\mp_deathrun_bubbles.vcl
og' not found; using static model origins only.
Light grid sample point file 'C:\Users\Rishi\Games\COD4\raw\maps\mp\mp_deathrun_
bubbles.grid_auto' not found.
Light grid sample point file 'C:\Users\Rishi\Games\COD4\raw\maps\mp\mp_deathrun_
bubbles.grid_not' not found.

Entire light compile finished in 12 seconds
.
.
###########################################
                       DONE
###########################################
.
.
Press any key to continue . . .

darkpheonixz4x
CJ Newbie
CJ Newbie
Posts: 51
Joined: July 2nd, 2012, 11:15 am

Re: Console log error

Post by darkpheonixz4x » September 30th, 2012, 1:12 pm

Oops this was supposed to be in the CoD4 section, sorry.

User avatar
Goro92
CJ Spammer!
CJ Spammer!
Posts: 605
Joined: March 7th, 2011, 5:54 pm
Location: Brescia, Italy

Re: Console log error

Post by Goro92 » September 30th, 2012, 1:45 pm

save your .map file

delete half map and compile, if the compile still doesn't work, delete half map and compile until you'll find a brush,entity that cause this error

this can be long to do but should work

my english isn't the best but i hope you get what i mean :)

problably the brush/entity that cause this error is somenthing that you've added after the last compile(before this error)
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests