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Promod help?

Posted: July 7th, 2012, 6:55 am
by trollingcat
Hi CoDJumper,

I have two questions about mapping that i couldn't find anywhere.
1 - How do you make A NORMAL BOUNCE? (not a Quake 3 style jump-pad) because to be honest, i haven't found a tutorial on a PROPER bounce (eg: like in bouncer_training)
2 - How do i get my map to work with promod, because when i launch my map with promod, it says Attempted to overrun string in call va(), but it works fine without any mods, and with ModWarfare.

Thank you,
trollingcat.

Re: Promod help?

Posted: July 7th, 2012, 2:35 pm
by Pedsdude
1. More information is here: http://codjumper.com/forums/viewtopic.php?f=4&t=7305
2. Not sure, suppose it depends if you want it to be a TDM/DM, or SD, or all gametypes map.

Re: Promod help?

Posted: July 7th, 2012, 3:41 pm
by Drofder2004
2. Open your Promod mod directory and remove some other cusotm maps files/folders. (Move them all somewhere else temp)

Re: Promod help?

Posted: July 11th, 2012, 12:48 pm
by trollingcat
Hi,

thank you both for your replies. I got the bounce to work and I was shocked how unbelievably easy that was. :D

I have another question. How do you make a brush with no fall damage, so if you land on it from a height, it doesn't affect you. Is it an entity or a texture?
2. Open your Promod mod directory and remove some other cusotm maps files/folders. (Move them all somewhere else temp)
I have done all of that and it does not work. :((

Re: Promod help?

Posted: July 11th, 2012, 1:19 pm
by iCYsoldier
Different textures have different properties, some have fall damage, some don't. Try the 'clip' texture in usage > tools, or just caulk.

Re: Promod help?

Posted: July 11th, 2012, 2:04 pm
by darkpheonixz4x
Different textures have different properties, some have fall damage, some don't. Try the 'clip' texture in usage > tools, or just caulk.
Is there a specific texture for a slippery surface? Like the ones in deathrun (for eg:mp_deathrun_zero)

Or is that scripted? If you know it or have used it, could you please post it?

Re: Promod help?

Posted: July 11th, 2012, 2:45 pm
by Rezil
The easy way:

Use the noFallDamage flag when making a custom texture in asset manager, it's in the 'extremely rarely needed' part at the very bottom.

The hard way:

Creating a trigger just above your surface, when triggered freeze a player momentarily and then unfreeze him. That way you reset his velocity and he won't take any damage.

Re: Promod help?

Posted: July 12th, 2012, 1:24 am
by iCYsoldier
darkpheonixz4x wrote:
Different textures have different properties, some have fall damage, some don't. Try the 'clip' texture in usage > tools, or just caulk.
Is there a specific texture for a slippery surface? Like the ones in deathrun (for eg:mp_deathrun_zero)

Or is that scripted? If you know it or have used it, could you please post it?
It's a surface property, but I don't think there's one in the editor, you'll have to create one yourself. When converting in the asset manager, check the 'slick' property, then convert it. This will make them slide around.

Re: Promod help?

Posted: October 2nd, 2012, 8:36 am
by darkpheonixz4x
I ticked slick in the properties, but when testing the texture is not solid and doesn't make it slippery. :S

Any ideas?

Re: Promod help?

Posted: October 4th, 2012, 2:53 pm
by darkpheonixz4x
Is there something i did wrong?