Map not updating..

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Creazeee
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Map not updating..

Post by Creazeee » April 12th, 2012, 7:02 pm

Okay whenever I add a new brush into my map it doesn't show. It's not a decal, clip, tools texture.. When I add light and set the radius to 1000 and compile my map, the compile bsp compiles fast then my map doesn't update and the light I added doesn't show.. wth is happening? It was working fine before..

Yes I have compliled reflection, build fast file, update file zone and saved my map.

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Rezil
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Re: Map not updating..

Post by Rezil » April 12th, 2012, 7:12 pm

Check whether the .bsp compile and light compile checkboxes are ticked in your Compile Tools. This is how it should look like:

Image

but without connect paths if you're making a multiplayer map.
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Sohvax
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Re: Map not updating..

Post by Sohvax » April 13th, 2012, 1:25 am

If all of that is ticked and it still doesn't work then you just have a .BSP compile error, it could be Reflection Probe that's inside a brush, probably the most common mistake.
Also to see if you have a .bsp compile error, put the Light compile to "Extra" and if the final light compile time is like 1sec, then you have an error. The time is shown as last when you compiled the BSP

Creazeee
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Re: Map not updating..

Post by Creazeee » April 13th, 2012, 3:41 am

Sohvax wrote:If all of that is ticked and it still doesn't work then you just have a .BSP compile error, it could be Reflection Probe that's inside a brush, probably the most common mistake.
Also to see if you have a .bsp compile error, put the Light compile to "Extra" and if the final light compile time is like 1sec, then you have an error. The time is shown as last when you compiled the BSP
Thanks man. It was because of Reflection Probe. I was about to delete my .map file and start over LOL. Thanks Sohvax, you saved it.

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Re: Map not updating..

Post by Sohvax » April 13th, 2012, 12:57 pm

Creazeee wrote:
Sohvax wrote:If all of that is ticked and it still doesn't work then you just have a .BSP compile error, it could be Reflection Probe that's inside a brush, probably the most common mistake.
Also to see if you have a .bsp compile error, put the Light compile to "Extra" and if the final light compile time is like 1sec, then you have an error. The time is shown as last when you compiled the BSP
Thanks man. It was because of Reflection Probe. I was about to delete my .map file and start over LOL. Thanks Sohvax, you saved it.
You're welcome m8 :) Glad it helped !

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