[CoD 1] Captain Price model
Posted: March 17th, 2012, 11:07 pm
				
				Hello CoDJumper,
Recently I had a fancy idea, I thought. I wanted to set the captain Price model to a soldier.
So, thats what I did.
Here is my code:
I just linked this piece of code to a button, and ofcourse preCached it. So when I pressed a button, this model would be set to the player (self), and when you press it again, it'll change back to the british_airborne model.
Here is the problem :
Price Model

British airborne model

Does anyone knows how to fix this, and/or how to improve the model?
Greetzor
,
ThaWalrus
			Recently I had a fancy idea, I thought. I wanted to set the captain Price model to a soldier.
So, thats what I did.
Here is my code:
Code: Select all
		
		self detachAll();
		self setModel("xmodel/character_Price");
		self attach("xmodel/head_Price");
		self.hatModel = "xmodel/equipment_british_beret_red";
		self attach(self.hatModel);
		self setViewmodel("xmodel/viewmodel_hands_british_air");
		if (character\_utility::useOptionalModels())
		{
			self attach("xmodel/gear_british_price");
		}
		self.voice = "price";
Here is the problem :
Price Model

British airborne model

Does anyone knows how to fix this, and/or how to improve the model?
Greetzor
ThaWalrus