[cod2] jm_pier_2
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[cod2] jm_pier_2
MAP IS DONE:
DOWNLOAD
Enjoy!
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Old:
So, for the two of you that care, I'm making a new jump map for CoD2. It's a sequel to one of my more popular maps, jm_pier. This time I plan on actually making it look like an industrial pier sort of area. Current completion is at approx. 60% since there's lots of scripting left and an entire part of the pier is not yet finished.
Here are a few screenshots of what's done:
As always, stay tuned for updates.
Rez
DOWNLOAD
Enjoy!
-----------------------------------------------------------------------------
Old:
So, for the two of you that care, I'm making a new jump map for CoD2. It's a sequel to one of my more popular maps, jm_pier. This time I plan on actually making it look like an industrial pier sort of area. Current completion is at approx. 60% since there's lots of scripting left and an entire part of the pier is not yet finished.
Here are a few screenshots of what's done:
As always, stay tuned for updates.
Rez
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod2] jm_pier_2
awesome ..more pics!
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Re: [cod2] jm_pier_2
You sure this is a jump map, this could easily be a proper map.
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Re: [cod2] jm_pier_2
Finally a proper looking map. Must be one in months.
matt101harris wrote:big cock was the first thing that came to my head lol
Re: [cod2] jm_pier_2
Looks awesome.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
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A woman can fake an orgasm, but a man can fake an entire relationship
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
Re: [cod2] jm_pier_2
Very impressive indeed! That crane is made out of brushes?
One very minor piece of advice - the yellow lines along the sides of the roads, I would add a very small gap between them and the curb, they shouldn't be directly against the curb touching it.
One very minor piece of advice - the yellow lines along the sides of the roads, I would add a very small gap between them and the curb, they shouldn't be directly against the curb touching it.
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- CJ G0D!
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Re: [cod2] jm_pier_2
This. Looks better than most proper maps, and tenfold better than any jump maps.Drofder2004 wrote:You sure this is a jump map, this could easily be a proper map.
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Re: [cod2] jm_pier_2
The crane is made entirely out of brushes, and jumpable. I had a whole crane sequence planned out where you had to control the crane and drop containers to certain spots, but it's currently scrapped as I can't get it to work properly.
Here's a screenshot of the entire crane:
And thanks for all the feedback guys!
Here's a screenshot of the entire crane:
The lines are white, and they're decoration anyway. I'll look into doing something about it.One very minor piece of advice - the yellow lines along the sides of the roads, I would add a very small gap between them and the curb, they shouldn't be directly against the curb touching it.
I was actually debating releasing two versions, one for jumping and a proper one. But considering I'll release the source files along with the map anyway(and the buildings are all neatly prefabed) I'll let somebody else do that for me, if they so choose.You sure this is a jump map, this could easily be a proper map.
And thanks for all the feedback guys!
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod2] jm_pier_2
Looks freaking awesome!
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Re: [cod2] jm_pier_2
Nah, the crane is adequately supported by the reinforced base. It's not going to drop.
(although this has given me an idea of a certain in-game event involving an overloaded crane, said crane malfunctioning and destroying the roof of a previously inaccessible building)
(although this has given me an idea of a certain in-game event involving an overloaded crane, said crane malfunctioning and destroying the roof of a previously inaccessible building)
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [cod2] jm_pier_2
Are you gonna have a button (after a sequence of jumps) that lowers the bridge?
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
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- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: [cod2] jm_pier_2
That would be way to simple. There's a ship incoming, and you are assigned to lift the bridge(which has malfunctioned-power outage). The first thing you have to do is to register yourself as the guy fixing the bridge. After that, you have to collect the tools for fixing the bridge. When you're done fixing the bridge, you have to enable auxiliary power to the pier and only after you do that, you use the terminal in bridge control to raise the bridge. And that's just the beginning to be honest.Hoogie wrote:Are you gonna have a button (after a sequence of jumps) that lowers the bridge?
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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- CJ Wannabe
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Re: [cod2] jm_pier_2
Looks pretty awesome, looking forward to this map!
Also if you need a bit of help, you know who to ask.
Also if you need a bit of help, you know who to ask.
Ex CoD2 mapper/modder.
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- Core Staff
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- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: [cod2] jm_pier_2
April Fools! wrote:Well this has been a fun project.
The map is finished, you can download it at:
http://www63.zippyshare.com/v/53416478/file.html
Please test, comment and report any bugs you find! I honestly hope lots of people can
try this out, I think it's my best map yet(and I hope that's saying something).
Features:
3 parts with lots of interactivity(opening doors, collecting stuff)
Objective system, you need to complete objectives to progress
A story told through text messages and the map itself
New xmodels
Lots of textures and sounds
Innovative scripting(custom objective system, cutscenes etc.)
and lots more. Enjoy!
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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