[COD2]jm_cartoonride

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Creep
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[COD2]jm_cartoonride

Post by Creep » May 7th, 2011, 4:47 pm

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Image teaser :) this is my upcoming jump map for CoD2 ;) :)
Last edited by Creep on May 7th, 2011, 4:57 pm, edited 1 time in total.
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Re: [COD2]jm_cartoonride

Post by Creep » May 7th, 2011, 4:58 pm

thanks :)
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Re: [COD2]jm_cartoonride

Post by Pedsdude » May 7th, 2011, 5:57 pm

Is that meant to look slightly like The Simpsons house? :P
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Re: [COD2]jm_cartoonride

Post by Soviet » May 7th, 2011, 6:31 pm

Nice, but I'd suggest putting little black outlines on all the edges of every object.
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Re: [COD2]jm_cartoonride

Post by Creep » May 7th, 2011, 6:43 pm

Soviet wrote:Nice, but I'd suggest putting little black outlines on all the edges of every object.
I'm thinking about it too :) Tomorrow I'll give a try for it.
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Re: [COD2]jm_cartoonride

Post by [SoE]_Zaitsev » May 7th, 2011, 9:41 pm

Looks good indeed, keep it up :)
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [COD2]jm_cartoonride

Post by Rezil » May 7th, 2011, 10:01 pm

Yay, something new and innovative! Looks great! How did you achieve this effect, custom(single color) textures?
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Re: [COD2]jm_cartoonride

Post by Creep » May 8th, 2011, 8:40 am

Yes, with a bit noise somewhere. But today I'll make the outlines, beacause the edges are too sharp, and somewhere the surfaces merged toghether:/
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Re: [COD2]jm_cartoonride

Post by megazor » May 8th, 2011, 9:53 am

I've played a CS map de_simpsons (or cs_simpsons?), which looked exactly like what is shown on the screenshot. I enjoyed that map, so yours will be, most likely, a nice one to play on.

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Re: [COD2]jm_cartoonride

Post by [SoE]_Zaitsev » May 8th, 2011, 11:14 am

You know what would also be funny (If possible?). Maybe try to make the skins cartoonish aswell ?
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [COD2]jm_cartoonride

Post by Creep » May 8th, 2011, 11:18 am

I'll try :) And now I'm searching low poly cartoon models :) They will give quests to do. If I don't find, I'll make some by myself but I don't have too much free time :/
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Re: [COD2]jm_cartoonride

Post by Creep » May 9th, 2011, 5:04 pm

http://www.xfire.com/video/466b57/

check it :) enable/disable outlines on map(individually, the lines aren't triggers)
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Re: [COD2]jm_cartoonride

Post by [SoE]_Zaitsev » May 9th, 2011, 6:37 pm

Looking good :P
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [COD2]jm_cartoonride

Post by ultralala » May 9th, 2011, 8:52 pm

looks really awesome :D
I've been watching you
A lalalala long
A lalalala long long lee long long long

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Re: [COD2]jm_cartoonride

Post by Creep » May 15th, 2011, 2:56 pm

http://www.xfire.com/video/46bdb9/

scripted bounce pad :) It's fully scripted and works fine. Power depends on player's flying power.
It's just a test map, where I'm testing my scripts, not jm_sipmsons :) soon I'll upload screenshots of that too :)

Update:
CoD4 like bounce :D

http://www.xfire.com/video/46be42/
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