[COD2]jm_cartoonride
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[COD2]jm_cartoonride
Image teaser this is my upcoming jump map for CoD2
Last edited by Creep on May 7th, 2011, 4:57 pm, edited 1 time in total.
Re: [COD2]jm_cartoonride
Nice, but I'd suggest putting little black outlines on all the edges of every object.
"Zaitsev is a cunt." - Pedsdude
Re: [COD2]jm_cartoonride
I'm thinking about it too Tomorrow I'll give a try for it.Soviet wrote:Nice, but I'd suggest putting little black outlines on all the edges of every object.
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Re: [COD2]jm_cartoonride
Looks good indeed, keep it up
matt101harris wrote:big cock was the first thing that came to my head lol
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Re: [COD2]jm_cartoonride
Yay, something new and innovative! Looks great! How did you achieve this effect, custom(single color) textures?
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [COD2]jm_cartoonride
Yes, with a bit noise somewhere. But today I'll make the outlines, beacause the edges are too sharp, and somewhere the surfaces merged toghether:/
Re: [COD2]jm_cartoonride
I've played a CS map de_simpsons (or cs_simpsons?), which looked exactly like what is shown on the screenshot. I enjoyed that map, so yours will be, most likely, a nice one to play on.
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Re: [COD2]jm_cartoonride
You know what would also be funny (If possible?). Maybe try to make the skins cartoonish aswell ?
matt101harris wrote:big cock was the first thing that came to my head lol
Re: [COD2]jm_cartoonride
I'll try And now I'm searching low poly cartoon models They will give quests to do. If I don't find, I'll make some by myself but I don't have too much free time
Re: [COD2]jm_cartoonride
http://www.xfire.com/video/466b57/
check it enable/disable outlines on map(individually, the lines aren't triggers)
check it enable/disable outlines on map(individually, the lines aren't triggers)
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Re: [COD2]jm_cartoonride
Looking good
matt101harris wrote:big cock was the first thing that came to my head lol
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Re: [COD2]jm_cartoonride
looks really awesome
I've been watching you
A lalalala long
A lalalala long long lee long long long
A lalalala long
A lalalala long long lee long long long
Re: [COD2]jm_cartoonride
http://www.xfire.com/video/46bdb9/
scripted bounce pad It's fully scripted and works fine. Power depends on player's flying power.
It's just a test map, where I'm testing my scripts, not jm_sipmsons soon I'll upload screenshots of that too
Update:
CoD4 like bounce
http://www.xfire.com/video/46be42/
scripted bounce pad It's fully scripted and works fine. Power depends on player's flying power.
It's just a test map, where I'm testing my scripts, not jm_sipmsons soon I'll upload screenshots of that too
Update:
CoD4 like bounce
http://www.xfire.com/video/46be42/
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