Ideas for Mod improvement

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Husker
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Ideas for Mod improvement

Post by Husker » April 10th, 2011, 11:59 pm

So I have a idea for some addons to admin menu... since maps are full of invisible barrieres, and jumpers dont know how close they are to land some bounces, could it be possible so you add to admin menu(or graphic menu) a command which makes all invisible walls be colored but transparent(like water on dungeon, its blue but you can still see through it)... also it would be cool that u add the stackbot feature in the admin menu... a small part in which you could spawn models(would be usefull for blocks and stacks)...some guys also modded admin noclip and ufo into JuMp and iG mod but it would be cool if the mod also had permanent vip...post what u think, maybe some ides u have...
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Re: Ideas for Mod improvement

Post by Drofder2004 » April 11th, 2011, 12:41 pm

Not sure on the texturing invisible walls, but maybe someone with more knowledge on texture hacking/replacing can add input.

Noclip and UFO have been discusses before and I think it was voted down.
As for stack bot, I feel it could have negative effects on the servers (e.g blocking paths).
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Re: Ideas for Mod improvement

Post by Hoogie » April 11th, 2011, 2:17 pm

No block bounces/stacks
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[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: Ideas for Mod improvement

Post by IzNoGoD » April 11th, 2011, 2:31 pm

making players noncolliding is impossible (at least in cod2, i dont think they changed that much in cod4), and masterthomy tried a lot to make it work. Didnt work.
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Re: Ideas for Mod improvement

Post by Drofder2004 » April 11th, 2011, 10:31 pm

IzNoGoD wrote:making players noncolliding is impossible (at least in cod2, i dont think they changed that much in cod4), and masterthomy tried a lot to make it work. Didnt work.
This. Looked into it and couldn't find a solution.
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Re: Ideas for Mod improvement

Post by Husker » April 11th, 2011, 11:18 pm

ok, you cannot make solids "walk throughable" but can u make invisible walls textured with some light transparent color so it would help a lot... also can u make small menu like in prop mode where u can select what model/solid u wanna spawn so you get something that can block/stack you?
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Re: Ideas for Mod improvement

Post by SlickCinema » April 11th, 2011, 11:47 pm

the idea of the prop menu definatley sounds good

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Re: Ideas for Mod improvement

Post by Rezil » April 12th, 2011, 12:34 am

You can spawn models, but you can't give them a proper collision map. And as far as I've heard, setContents(1) doesn't always work the way it should.
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Re: Ideas for Mod improvement

Post by IzNoGoD » April 12th, 2011, 10:48 am

You can create solid spheres, by using a trigger_radius with setcontents(1).
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Re: Ideas for Mod improvement

Post by Drofder2004 » April 13th, 2011, 8:16 pm

IzNoGoD wrote:You can create solid spheres, by using a trigger_radius with setcontents(1).
Limited use + way blocking = pointless for the mod.
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Re: Ideas for Mod improvement

Post by waywaaaard » April 13th, 2011, 10:16 pm

Hm you can replace the clip textures but is this possible for only one player? I thought textures sth global, despite dx hacks or other injections etc.
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Re: Ideas for Mod improvement

Post by megazor » April 14th, 2011, 11:13 am

mappers could make invisible walls brushmodels. and it would be possible to remove them.

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