New map : mp_wazaaaa
Moderators: Core Staff, PC Team
New map : mp_wazaaaa
hey all,
i'm new to the codjumper forums. Some time ago i started on this new project. an easy map
for people that are not that good at codjumping. the map is finished but i don't know if it works
when multiple people play in it. is there a way this could be tested ? i can't host a server myself
play it and tell me what u think
link : http://www.gamefront.com/files/20185837/mp_wazaaaa.rar
at the moment i started a new map : mp_how_far_can_u_go a map that is very long and just keeps getting harder.
greetz
i'm new to the codjumper forums. Some time ago i started on this new project. an easy map
for people that are not that good at codjumping. the map is finished but i don't know if it works
when multiple people play in it. is there a way this could be tested ? i can't host a server myself
play it and tell me what u think
link : http://www.gamefront.com/files/20185837/mp_wazaaaa.rar
at the moment i started a new map : mp_how_far_can_u_go a map that is very long and just keeps getting harder.
greetz
Re: New map : mp_wazaaaa
The map is ok and will be nice for beginners, but i'll point some things out:
In the beginning room with green platforms, you can skip the higher parts by using the lower bounce straight into the hole in the wall.
Also, there's some points where you can easily skip bits of the map (the fences for example, although they are hard to walk on). There is a shortcut which allows us to skip the whole white room (here: http://www.xfire.com/profile/perakobama ... #112575333 - I can remove if u like)
This happens when a 2nd player tries to join.
I hope you succeed in fixing it and good luck with your future map
In the beginning room with green platforms, you can skip the higher parts by using the lower bounce straight into the hole in the wall.
Also, there's some points where you can easily skip bits of the map (the fences for example, although they are hard to walk on). There is a shortcut which allows us to skip the whole white room (here: http://www.xfire.com/profile/perakobama ... #112575333 - I can remove if u like)
This happens when a 2nd player tries to join.
I hope you succeed in fixing it and good luck with your future map
Re: New map : mp_wazaaaa
ug. the error when second player connects whas what i was afraid of. the fences can be fixed easy by making them a bit higher. thx for testing so fast i'm fixing stuf right now
Re: New map : mp_wazaaaa
That error is because your zone file is wrong. Open the compile tools, click update zone file, delete the lines on the right and replace them with:
That should fix your problem (I've also included the 20mb -> 5mb 'fix' in there).
Once you've done that and got a final version completed, feel free to submit it here:
http://codjumper.com/forums/viewtopic.php?f=16&t=4925
Code: Select all
ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_wazaaaa.d3dbsp
rawfile,maps/mp/mp_wazaaaa.gsc
impactfx,mp_wazaaaa
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
Once you've done that and got a final version completed, feel free to submit it here:
http://codjumper.com/forums/viewtopic.php?f=16&t=4925
Re: New map : mp_wazaaaa
Pedsdude wrote:That error is because your zone file is wrong. Open the compile tools, click update zone file, delete the lines on the right and replace them with:
That should fix your problem (I've also included the 20mb -> 5mb 'fix' in there).Code: Select all
ignore,code_post_gfx_mp ignore,common_mp ignore,localized_code_post_gfx_mp ignore,localized_common_mp col_map_mp,maps/mp/mp_wazaaaa.d3dbsp rawfile,maps/mp/mp_wazaaaa.gsc impactfx,mp_wazaaaa xmodel,body_mp_usmc_specops xmodel,head_mp_usmc_tactical_mich_stripes_nomex xmodel,body_mp_usmc_sniper xmodel,head_mp_usmc_tactical_baseball_cap xmodel,body_mp_usmc_recon xmodel,head_mp_usmc_nomex xmodel,body_mp_usmc_assault xmodel,head_mp_usmc_tactical_mich xmodel,body_mp_usmc_support xmodel,head_mp_usmc_shaved_head xmodel,body_mp_arab_regular_cqb xmodel,head_mp_arab_regular_headwrap xmodel,viewhands_desert_opfor xmodel,body_mp_arab_regular_sniper xmodel,head_mp_arab_regular_sadiq xmodel,body_mp_arab_regular_engineer xmodel,head_mp_arab_regular_ski_mask xmodel,body_mp_arab_regular_assault xmodel,head_mp_arab_regular_suren xmodel,body_mp_arab_regular_support xmodel,head_mp_arab_regular_asad
Once you've done that and got a final version completed, feel free to submit it here:
http://codjumper.com/forums/viewtopic.php?f=16&t=4925
thx i knew what would fix the player kicking bug xD already did that. but thx for the 20 - 5 i'l upload it tomorrow
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Re: New map : mp_wazaaaa
Get all the bugs and shortcuts out and let a couple of good jumpers/friends beta test it so you can give us the best possible map results
matt101harris wrote:big cock was the first thing that came to my head lol
Re: New map : mp_wazaaaa
map available for testing : http://www.gamefront.com/files/20190023/mp_wazaaaa.rar
please feel free to report any bugs/glitches
please feel free to report any bugs/glitches
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