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noclip for 1 player on server ?
Posted: February 21st, 2011, 3:52 am
by denzil3009
Is it possible to turn on noclip for just a single player ?
I have been trying to get this working but it turns it on for the whole server. I have also tried modding some scripts i have seen, but with no luck.
Does anybody know how to do this ? Is it even possible ?
If its not possible to have noclip for a single player, is there a script that will do the same sort of thing ?
Thank you in advance

Re: noclip for 1 player on server ?
Posted: February 21st, 2011, 7:03 am
by Shinryu
Hmm. Really. I just go to a devmap'd server and put noclip in the console

works fine.
Re: noclip for 1 player on server ?
Posted: February 21st, 2011, 12:15 pm
by denzil3009
Shinryu wrote:Hmm. Really. I just go to a devmap'd server and put noclip in the console

works fine.
Didnt help at all, because then any player in the server could do this........
Re: noclip for 1 player on server ?
Posted: February 21st, 2011, 12:55 pm
by MasterThomy
Well I have a script that functions as a kind of noclip (pressing Use moves you a little in the direction you are facing...), and it's for CoD2. I don't know if thats any good for you.
Re: noclip for 1 player on server ?
Posted: February 21st, 2011, 1:38 pm
by denzil3009
MasterThomy wrote:Well I have a script that functions as a kind of noclip (pressing Use moves you a little in the direction you are facing...), and it's for CoD2. I don't know if thats any good for you.
Yes that sounds like just what i need, if you dont mind could you post it ?
Thanks
Re: noclip for 1 player on server ?
Posted: February 22nd, 2011, 12:00 pm
by megazor
Code: Select all
main()
{
thread lol();
}
lol()
{
players = getEntArray("player", "classname");
for (i = 0; i < players.size; i++)
if (isDefined(players[i].sessionstate) && players[i].sessionstate == "playing" && players[i] useButtonPressed() && !isDefined(players[i].noclip))
players[i] thread omg();
wait .1;
thread lol();
}
omg()
{
self.noclip = 1;
rofl = 0;
wait .05;
while (isPlayer(self) && self useButtonPressed())
{
rofl++;
if (rofl == 10)
break;
wait .05;
}
if (rofl == 10)
while (isPlayer(self) && self useButtonPressed())
{
angles = self getPlayerAngles();
vector = anglesToForward(angles);
vector = maps\mp\_utility::vectorScale(vector, 100); //this function might have a different name
self moveTo(self.origin+vector, 1);
wait 1;
}
if (isPlayer(self))
self.noclip = undefined;
}
Re: noclip for 1 player on server ?
Posted: April 28th, 2011, 7:06 am
by Badeendnl
This isn't a advertising community......
Re: noclip for 1 player on server ?
Posted: April 28th, 2011, 10:41 am
by BeZZo
Badeendnl wrote:This isn't a advertising community......

Re: noclip for 1 player on server ?
Posted: April 28th, 2011, 12:43 pm
by Badeendnl
Never mind the post with the advertising stuff has allready been removed
Re: noclip for 1 player on server ?
Posted: April 28th, 2011, 1:52 pm
by Badeendnl
K i will remind that:)
Re: noclip for 1 player on server ?
Posted: August 21st, 2011, 4:22 pm
by Alex
That's why we ask people not to reply to bots but to just ignore them until removed
I think this is the best way.
