Hey guys, this is my new video ( of me and weky ok ok),,,so tell me what do you think of it.
if some bounce or jump is old post ( if you can) a video link or something in the comment For all demos you can ask Weky
Re: Cod4 new Jumps and Bounces
Posted: February 3rd, 2011, 2:30 pm
by TheduckerZz
I know stackbot may be low but everything is possible, we tested all on the codjumper servers and every jump/ is possible
Re: Cod4 new Jumps and Bounces
Posted: February 3rd, 2011, 2:47 pm
by Pedsdude
OK, here's some constructive criticism for you:
- Intro was slightly too long, would have done it 3/4 that length at most.
- Effect at start went on for too long, could have done with half the length.
- "Founder" isn't the right word to use in this case, I would just stick with "Found by". "Performer" is perfectly fine, but if you go with "Found by" in future then it would probably look better to also have "Performed by" for consistency.
- I wasn't particularly keen on the custom textures you used, but I guess that's just my opinion.
- What was that weird multiple stack thing at 1:55? Is that even possible?
- Same again at 3 mins, he manages to stack further and further up into the air somehow?
- Same again for 2:08 kinda, so unlikely someone is going to get to jump there and freeze stack long enough for you to jump there.
Edit: Turns out from reading your description/comment, the weird stacking was the jump box, but still, the last point stands imo. And the 2nd last point might stand also, I'm not sure if you can even stack as high as you did with the bot there.
Re: Cod4 new Jumps and Bounces
Posted: February 3rd, 2011, 2:57 pm
by TheduckerZz
Pedsdude wrote:OK, here's some constructive criticism for you:
- Intro was slightly too long, would have done it 3/4 that length at most.
- Effect at start went on for too long, could have done with half the length.
- "Founder" isn't the right word to use in this case, I would just stick with "Found by". "Performer" is perfectly fine, but if you go with "Found by" in future then it would probably look better to also have "Performed by" for consistency.
- I wasn't particularly keen on the custom textures you used, but I guess that's just my opinion.
- What was that weird multiple stack thing at 1:55? Is that even possible?
- Same again at 3 mins, he manages to stack further and further up into the air somehow?
- Same again for 2:08 kinda, so unlikely someone is going to get to jump there and freeze stack long enough for you to jump there.
Edit: Turns out from reading your description/comment, the weird stacking was the jump box, but still, the last point stands imo. And the 2nd last point might stand also, I'm not sure if you can even stack as high as you did with the bot there.
Thanks, I will try to avoid these things in the following video,but for now its just " Deal with it "
Re: Cod4 new Jumps and Bounces
Posted: February 3rd, 2011, 3:03 pm
by Xpayne
Ah Pedsdude such a critical GUY!
Re: Cod4 new Jumps and Bounces
Posted: February 3rd, 2011, 3:30 pm
by Pedsdude
Don't get me wrong, it was a good video on the whole, I just thought I should mention as many points as possible for him to improve on so that it's even better next time
Re: Cod4 new Jumps and Bounces
Posted: February 3rd, 2011, 5:49 pm
by Hoogie
Intro was fine. I agree on all other points Peds pointed out.
Old jumps:
0:36
1:01
1:18
2:27
And:
1:10 doesnt go anywhere
1:36 is technically new but no point because it requires a extra stack to get on the sign and you need another RPG
Also, skins are so bad.
Good job on the new jumps tough.
Re: Cod4 new Jumps and Bounces
Posted: February 3rd, 2011, 6:01 pm
by kiwi66
Nice video, but I don't like stacks and bouncestacks to old spots :S
Re: Cod4 new Jumps and Bounces
Posted: February 3rd, 2011, 6:06 pm
by TheduckerZz
Hoogie wrote:Intro was fine. I agree on all other points Peds pointed out.
Old jumps:
0:36
1:01
1:18
2:27
And:
1:10 doesnt go anywhere
1:36 is technically new but no point because it requires a extra stack to get on the sign and you need another RPG
Damnit Hoogie,post a video link to the old bounce otherwise
Re: Cod4 new Jumps and Bounces
Posted: February 3rd, 2011, 7:25 pm
by matt101harris
Sorry to say this,but only about 2 or 3 of those are actually new. Manyof thise i remember finding
Re: Cod4 new Jumps and Bounces
Posted: February 3rd, 2011, 8:07 pm
by TheduckerZz
matt101harris wrote:Sorry to say this,but only about 2 or 3 of those are actually new. Manyof thise i remember finding
I said it 3 times,post a video link if you want to comment about an old bounce
So embarassing
Re: Cod4 new Jumps and Bounces
Posted: February 3rd, 2011, 8:47 pm
by Drofder2004
And when they provide you proof of the fact it is old, what then?
I don't usually agree with "old" comments, it seems kinda fair when your post contains "new" in it.
I would suggest that if two people have told you the are old jumps, you should accept it and continue,
Re: Cod4 new Jumps and Bounces
Posted: February 3rd, 2011, 9:20 pm
by Hoogie
Hoogie wrote:Intro was fine. I agree on all other points Peds pointed out.
Old jumps:
0:36
1:01
1:18
2:27
And:
1:10 doesnt go anywhere
1:36 is technically new but no point because it requires a extra stack to get on the sign and you need another RPG
Also, skins are so bad.
Good job on the new jumps tough.
Apparently he lands on a clip at 1:10. Even after multiple viewings i couldn't see it myself but as Duckerz assisted i would change my comment, here it is.