[CoD2] J4l_crazyjump_space
Moderator: Core Staff
[CoD2] J4l_crazyjump_space
j4l_crazyjump_space
This is my first jump map for cod2!^^
Infos
New SkyBox and only custome textures!
Four secret rooms with diamonds (search all diamonds for the bonus room at the end)
Download
http://78.46.92.170/downloads/homepage/ ... _space.zip
This is my first jump map for cod2!^^
Infos
New SkyBox and only custome textures!
Four secret rooms with diamonds (search all diamonds for the bonus room at the end)
Download
http://78.46.92.170/downloads/homepage/ ... _space.zip
Last edited by Si13n7 on January 22nd, 2011, 6:21 am, edited 5 times in total.
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- CJ Wannabe
- Posts: 42
- Joined: December 23rd, 2008, 5:14 pm
Re: [CoD2] mp_crazyjump_space
Well, there's an error in the script...
Should be:
(in both maps)
Also, sounds/music don't work in the 125 fps map, because in the soundalias you only wrote mp_crazyjump_space, and not also the also 125 version...
Code: Select all
user playlocalsound("mp_crazyjump_welcome);
Code: Select all
players[i] playlocalsound("mp_crazyjump_welcome");
Also, sounds/music don't work in the 125 fps map, because in the soundalias you only wrote mp_crazyjump_space, and not also the also 125 version...
Ex CoD2 mapper/modder.
Re: [CoD2] mp_crazyjump_space
EDIT:
Damn, i was too quickly...
Thanks for report!
I tested, all known problems fixed now! Download renewed!
Damn, i was too quickly...
Thanks for report!
I tested, all known problems fixed now! Download renewed!
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- CJ Wannabe
- Posts: 42
- Joined: December 23rd, 2008, 5:14 pm
Re: [CoD2] mp_crazyjump_space
Np
Ok, I finished it, I really liked that cave part, and some other really nice looking rooms.
I didn't like that lightblue/black trippy room, and that running in lava part, both was pretty annoying imo.
Also it was REALLY laggy at parts (maybe I just need better pc).
Otherwise, it's a really good map for a first try, keep up the good work
Ok, I finished it, I really liked that cave part, and some other really nice looking rooms.
I didn't like that lightblue/black trippy room, and that running in lava part, both was pretty annoying imo.
Also it was REALLY laggy at parts (maybe I just need better pc).
Otherwise, it's a really good map for a first try, keep up the good work
Ex CoD2 mapper/modder.
Re: [CoD2] mp_crazyjump_space
Some shortcuts still in there though.
Bear in mind that 333 fps jumpers wont have problems with 70+ units high jumps with a nade...
Bear in mind that 333 fps jumpers wont have problems with 70+ units high jumps with a nade...
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- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: [CoD2] mp_crazyjump_space
Wow people still make jump maps for CoD2? I thought I was the only one left.
I'm loving the skybox, will test and comment on it.
I'm loving the skybox, will test and comment on it.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
Re: [CoD2] mp_crazyjump_space
Was the download link updated before or after I uploaded the map to our website? (I can't remember what time earlier today I did it!)Si13n7 wrote:I tested, all known problems fixed now! Download renewed!
Re: [CoD2] mp_crazyjump_space
Thanks for testing. Nice critique.MasterThomy wrote:Np
Ok, I finished it, I really liked that cave part, and some other really nice looking rooms.
I didn't like that lightblue/black trippy room, and that running in lava part, both was pretty annoying imo.
Also it was REALLY laggy at parts (maybe I just need better pc).
Otherwise, it's a really good map for a first try, keep up the good work
I havent thought about it, i optimized the map for 125fps...IzNoGoD wrote:Some shortcuts still in there though.
Bear in mind that 333 fps jumpers wont have problems with 70+ units high jumps with a nade...
And this is my first map, more maps will be comming soon...Rezil wrote:Wow people still make jump maps for CoD2? I thought I was the only one left.
I'm loving the skybox, will test and comment on it.
Damn... After...Pedsdude wrote:Was the download link updated before or after I uploaded the map to our website? (I can't remember what time earlier today I did it!)
Re: [CoD2] mp_crazyjump_space
dont be lazy.Pedsdude wrote: Was the download link updated before or after I uploaded the map to our website? (I can't remember what time earlier today I did it!)
Just reupload the file to CJ.
Re: [CoD2] mp_crazyjump_space
It's not a case of being lazy, it's a case of updating a file when people won't know that it's been updated in the first place. And also, especially given that it's a 20MB+ file, I don't want to be uploading it multiple times just because sufficient beta testing hasn't taken place.IzNoGoD wrote:dont be lazy.Pedsdude wrote: Was the download link updated before or after I uploaded the map to our website? (I can't remember what time earlier today I did it!)
Just reupload the file to CJ.
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- Core Staff
- Posts: 2030
- Joined: July 24th, 2006, 11:21 am
- Location: Cramped in a small cubicle/making another jump map
Re: [CoD2] mp_crazyjump_space
Right, is there a reason you had to include massive ammounts of porn into the map? You know what, for my next project I'm going to download a random porno, save each frame individually, import it all into Radiant and script so it looks animated. Just so I can fap while I jump.
I liked some of the bounces, and as said before the skybox is pretty nice but 90% of the map was uninspired floating platforms and textures without rhyme or reason. Boring, repetitive, unoriginal and uninteresting.
This map killed my interest in the CoD2 jump scene entirely, as little as there was left of it.
I liked some of the bounces, and as said before the skybox is pretty nice but 90% of the map was uninspired floating platforms and textures without rhyme or reason. Boring, repetitive, unoriginal and uninteresting.
This map killed my interest in the CoD2 jump scene entirely, as little as there was left of it.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: [CoD2] mp_crazyjump_space
Brb testing map.Rezil wrote:Right, is there a reason you had to include massive ammounts of porn into the map? You know what, for my next project I'm going to download a random porno, save each frame individually, import it all into Radiant and script so it looks animated. Just so I can fap while I jump.
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Re: [CoD2] mp_crazyjump_space
Did some of those "bitchy" jumps give you a "hard time" too?
And when you finally "reached the end", did you feel "relieved"?
And when you finally "reached the end", did you feel "relieved"?
Re: [CoD2] mp_crazyjump_space
Yes Rezil... I see it just like you, so my servers running on a revised version of my map... An open BETA Final... If it will pass all tests, then I will publish it here... I added a gap training, adapted some of the difficult jumps, modified some ways a little bit more interesting attempted... there are much reason for a new version... the map will be finish now. I think my "first" project was succesfull for me... A new project is already in planning and should be started immediately after full mp_crazyjump_space of ending ... A better project with this name mp_nebulon will be appearing soon...
Thx MasterThomy, IzNoGoD and Rezil for the comments!^^
Thx MasterThomy, IzNoGoD and Rezil for the comments!^^
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