Posted: August 7th, 2005, 6:51 pm
Well, Peds would be right.
Ok, for a start you should try your best not to use the "built-in" func(tions) commands. Such as the rotating_door.
I will show you another way of doing this in the next post (as I will need to fully refresh my memory of it). but to solve your problems on at least one of the questions (I havent tested the sliding doors) you need to use an origin texture.
Ok, so this is how it goes.
Make a door. Then decide which side you want the hinges on. Now copy the door and go into the "top view". Then make the copy into a long rectangle with square ends, and place this exactly half way on your hinge points.
I'm probably cnofusing you by now
Now change the texture to common/origin (press S to change the texture without looking for it). Now select both of the brushes and then make it a func_rotating_door.
If that has confused you a bit too much here is a prefab...
http://savefile.com/files/3423407
Ok, for a start you should try your best not to use the "built-in" func(tions) commands. Such as the rotating_door.
I will show you another way of doing this in the next post (as I will need to fully refresh my memory of it). but to solve your problems on at least one of the questions (I havent tested the sliding doors) you need to use an origin texture.
Ok, so this is how it goes.
Make a door. Then decide which side you want the hinges on. Now copy the door and go into the "top view". Then make the copy into a long rectangle with square ends, and place this exactly half way on your hinge points.
I'm probably cnofusing you by now

Now change the texture to common/origin (press S to change the texture without looking for it). Now select both of the brushes and then make it a func_rotating_door.
If that has confused you a bit too much here is a prefab...
http://savefile.com/files/3423407