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1 way non-colliding?
Posted: August 6th, 2005, 8:16 pm
by Luke
anyone know if its possible to make it so u can only walk through 1 side of something and not the other?
Posted: August 6th, 2005, 11:16 pm
by Drofder2004
Will take a look now...
Posted: August 6th, 2005, 11:40 pm
by Drofder2004
Yeh, this is a double post, but its the only way to update this thread (if I edit, the thread does not contain a new post and the person requiring help, will not notice - jsut had to clear that up before I get the spam, no double post message

)
Ok, this is how to make a one way wall.
Make your wall... Change it to a patch or terrain mesh. (When you are about to change, go to the view you want, so either front or side).
Now, texture the side you want to be solid. The other side is see-through and it can be shot through and walked through.
If you want it so the other side of the wall is also textured, simply copy the original path and rotate it on its z axis 180 degrees, and realign with the wall that is solid. Now right-click on the 2d and make non-coliding.
There, a one way wall
http://rapidshare.de/files/3725436/oneway_wall.pfb.html - Prefab of a working oneway-wall.
Posted: August 7th, 2005, 12:09 am
by Luke
cool, thx man, will be using that in my new map

Posted: August 7th, 2005, 3:43 pm
by Pedsdude
Told you drofder would have the answer Luke

Posted: August 7th, 2005, 4:44 pm
by Drofder2004
Pedsdude wrote:Told you drofder would have the answer Luke

Mix Experience with guessing and testing (trial and error) and the answer will usually appear

Posted: August 7th, 2005, 5:24 pm
by MuRpHy*
thats an interesting way of putting it
