Out Of Firing Range!

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Out Of Firing Range!

Post by Mooselflies » November 17th, 2010, 3:01 pm

Out Of Firing Range By Moose.





Tut.
Get your tactial insertion set and jump at the right time infront of the moving target if done correctly 1. it shoud cannot be placed 2. It Will look like you haven't droped it and switch gun 3. it should say you haven't got any tactial insertions.Then Kill Your Self By Anymeans And You should spawn where the tactical insertion landed. Warning May Take A long time as it took me 3 hours to do it.

Note: It May get teleported back onto the fence
Note2: Would Of Done Theater Mode But Recording For 3 Hours Straight didn't work it only recorded first 1 hour hahha.
Note3: Crap Quality i rushed to record to get it up coz omgs ITS A GLITCH :O

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Re: Out Of Firing Range!

Post by ultralala » November 17th, 2010, 3:04 pm

Hahaha :D
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Re: Out Of Firing Range!

Post by CX gamer » November 17th, 2010, 3:16 pm

Nice one =D
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Re: Out Of Firing Range!

Post by [SoE]_Zaitsev » November 17th, 2010, 4:00 pm

Really nice man! I reckon the Tactical Insertion landed on the moving target and carried it out of the map.
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Re: Out Of Firing Range!

Post by Mooselflies » November 17th, 2010, 4:19 pm

[SoE]_Zaitsev wrote:Really nice man! I reckon the Tactical Insertion landed on the moving target and carried it out of the map.

i thought that but the target doesn't go out of the map tho

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Re: Out Of Firing Range!

Post by Hoogie » November 17th, 2010, 4:38 pm

[14:30] ̉̉Moose: HOOGIE
[14:30] ̉̉Moose: FUC KYEA
[14:30] ̉̉Moose: I JUST GOT OUT OF FIRING RANGE!
[14:30] ̉̉Moose: YES

Good job :D
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Re: Out Of Firing Range!

Post by Mooselflies » November 17th, 2010, 5:16 pm

dam you hoogie

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Re: Out Of Firing Range!

Post by Pedsdude » November 17th, 2010, 6:10 pm

Very nice find, lol.
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Re: Out Of Firing Range!

Post by F |Madness| U » November 17th, 2010, 6:27 pm

Looks awesome, is it that when you place the tac, the dummy `pushes` the tac into the air and out of the map?
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Re: Out Of Firing Range!

Post by Soviet » November 17th, 2010, 7:29 pm

Fantastic job man.
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Re: Out Of Firing Range!

Post by Moustache » November 17th, 2010, 9:30 pm

Good job :)

Strange that they did not placed any kill triggers outside the fence, like that did everywhere in the single player.

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Re: Out Of Firing Range!

Post by Mooselflies » November 18th, 2010, 11:05 am

ye only the river is kill triggered if u keep walking along

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Re: Out Of Firing Range!

Post by Drofder2004 » November 18th, 2010, 8:15 pm

Simple theory.

Treyarch have added a anti-collision tool.
For an example of this, try noclip inside a texture... Instant pushed away.
So, instead of your tactical getting stuck in the object, it pushes it out of the map :0

Very clever and well done.
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Re: Out Of Firing Range!

Post by F |Madness| U » November 18th, 2010, 9:02 pm

Drofder2004 wrote:Simple theory.

Treyarch have added a anti-collision tool.
For an example of this, try noclip inside a texture... Instant pushed away.
So, instead of your tactical getting stuck in the object, it pushes it out of the map :0

Very clever and well done.
Yeah but when you noclip inside an object, you get pushed outside to the edge of the clip, and not any further.

So if it was the same, then surely the tactical would just get pushed out of the clip and be at the floor of the target dummy? (rather than being pushed further than the clip, and all the way out of the map). Unless they have some sort of really weird clip because they are moving objects. But good theory anyways.
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Re: Out Of Firing Range!

Post by Drofder2004 » November 18th, 2010, 10:08 pm

madnesslink5 wrote:
Drofder2004 wrote:Simple theory.

Treyarch have added a anti-collision tool.
For an example of this, try noclip inside a texture... Instant pushed away.
So, instead of your tactical getting stuck in the object, it pushes it out of the map :0

Very clever and well done.
Yeah but when you noclip inside an object, you get pushed outside to the edge of the clip, and not any further.

So if it was the same, then surely the tactical would just get pushed out of the clip and be at the floor of the target dummy? (rather than being pushed further than the clip, and all the way out of the map). Unless they have some sort of really weird clip because they are moving objects. But good theory anyways.
The clip is moving...

So, if the item is being pushed in the direction of where the object is moving, then the object will continually get pushed out of the map, hence why it doesn't always work... Will take a look myself and see what happens.
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