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Model Sizes?
Posted: July 31st, 2005, 9:31 pm
by Ghoti
Hey I was wondering if anyone knew how to change the sizes of like models, like lights, or chairs..stuff like that?
Posted: July 31st, 2005, 11:59 pm
by Drofder2004
Click the model, then press 'n' to bring up entities
then type...
Key - modelscale
Value - 2/3/4 (e.g 2 is double size...)
or
key - modelscale_vec
Value - x y z (where x,y,z are numbers)
if xyz = 2 3 4
it would be twice as wide, 3 times in depth and 4 times higher..

Posted: August 1st, 2005, 12:17 am
by MuRpHy*
good explanation drofder.. its a lot more confusing on the tutorials and stuff
Posted: August 1st, 2005, 2:39 pm
by Luke
while you're on this subject, i'd like to know how to make models solid? is it possible or do you have to put a clip texture around it?
Posted: August 1st, 2005, 3:00 pm
by Dan2k3k4
I think you gotta put the collmap value in with it too?

Im not too sure...

Posted: August 1st, 2005, 3:27 pm
by Drofder2004
Luke wrote:while you're on this subject, i'd like to know how to make models solid? is it possible or do you have to put a clip texture around it?
ok, this is the easy way of doing it...
(hopefully you have looked at wyatt earps' "getting started with radiant tut", but if you havent I'll cover it anyway)...
*Wyatt Earp Tutorial*
-Go to Main folder
-Find Pak5.pk3
-Copy File to a new folder out side of CoD
-Extract all of pak5 using WinRaR
-After extracting, find 2 folders (env and collmaps)
-Copy and Paste these 2 folders in to "C:/Program Files/Call of Duty/Main/Textures/" (or wherever you main folder is). You may have to create the textures folder.
-Load Radiant back up
-Click File<Load
-Find your collamps folder ("C:/Program Files/Call of Duty/Main/Textures/Collmaps/")
-Find the model you want and click ok.
That will load the model with a premade clip
--------------------------------------------------------
Simple way, that I just tested and works...
After doing the above (except for the last 3)...
-Right Click on 2D window
-Misc<Model
-Close the "Open Dialog" window
-Type in these values
Key-Model
Value-xmodel/<modelname> (Obviously, where <modelname> is the name of the model)
-Press Enter and close
(If your model shows up as a red box, then you have typed something wrong.
If you are still having problems, tell me which model you are trying to use...
Posted: August 1st, 2005, 4:04 pm
by Luke
thanks drofder, saves me a lot of work

. i read the "How to Insert Models in CoD Radiant!" but it didn't say anything about the pak5

Posted: August 1st, 2005, 7:39 pm
by Drofder2004
Luke wrote:thanks drofder, saves me a lot of work

. i read the "How to Insert Models in CoD Radiant!" but it didn't say anything about the pak5

Yeh, both tutorials are pretty lame...
Posted: August 2nd, 2005, 12:48 am
by Dan2k3k4
Also I find this little help file VERY useful
COD Models And Textures Help File 24.01 Mb
http://www.modsonline.com/Downloads-full-1199.html
Shows all the textures and models in COD with filename.

Posted: August 2nd, 2005, 1:21 am
by Drofder2004
Yep Very useful.. I have it somewhere on my pc.
Posted: August 2nd, 2005, 1:32 am
by Grom
Wow! That thing is awesome!

Posted: August 2nd, 2005, 1:50 am
by MuRpHy*
Gromgutten wrote:Wow! That thing is awesome!

indeed.. thanks for the link dan!
Posted: August 2nd, 2005, 6:27 am
by Drofder2004
I believe there is an more up to date version for the patch somewhere on Modsonline.com (look for yourselves, to tired atm

)
Posted: August 4th, 2005, 3:52 pm
by Pedsdude
I always wondered how to resize models
Can you make them smaller, like:
Key: modelscale
Value: -2
I've just had a wicked idea for my upcoming map

Hopefully the answer is yes

Posted: August 4th, 2005, 4:40 pm
by Drofder2004
Pedsdude wrote:I always wondered how to resize models
Can you make them smaller, like:
Key: modelscale
Value: -2
I've just had a wicked idea for my upcoming map

Hopefully the answer is yes

Yes...
but I thought you were good at maths

...
Half size would not be -2 it would 0.5

, a negative sized model would be on-existent
and for all you people who dont know your decimals

0.25 - 1/4
0.5 - 1/2
0.75 - 3/4