Questions

Forum for all kinds of CoD jumps.

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d3be
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Questions

Post by d3be » November 6th, 2010, 4:06 am

I cant load demos. When i write in the console for example: /demo name
error appear: Could not load script menu file 'server info dm'

I have CoD 1, version 1.1. I dont know but my records save at *.dm_1 not dm_2 like it's on this site


Second question is: Can i jump everywhere where it's showed on this demos without mods? (normal CoDAM f.e. main) without jump mods

Thx

megazor
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Re: Questions

Post by megazor » November 6th, 2010, 5:19 am

cod 1.1 records demos as .dm_1 files. you cant play any dm_2 demos with cod 1.1
i suggest upgrading 1.1 to 1.5. you can have both versions on ur pc.

you can jump everywhere without jump mods, which are actually save position mods.

d3be
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Re: Questions

Post by d3be » November 6th, 2010, 4:10 pm

So I mean dm_2 is allowed only for Call of Duty 1 (1.5). dm_1 is for CoD 1 main called 1.1. Am i right or i am wrong?

Normally, i play CoD 1.1 - there i have many friends and it's just routine, but i can install next CoD 1 but with upgrade to 1.5 yes?

Are jumps on 1.1 the same like on 1.5? Or there are a lot of differences?

Thanks for help :)

megazor
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Re: Questions

Post by megazor » November 6th, 2010, 4:34 pm

lol.

1. yes, dm_1 only for cod 1.1, dm_2 for 1.5 (plus 1.2 and 1.4).

2. u dont need to install CoD again, just create a folder called, for example, Call of Duty 1.5, then copy all files from your Call of Duty folder and put to the new folder (Call of Duty 1.5). then download 1.5 patch (from www.xfire.com) and install to Call of Duty 1.5.

3. in 1.1 you can do more things than in 1.5. for example, in 1.5 you cant do such great boost jumps.

d3be
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Re: Questions

Post by d3be » November 7th, 2010, 5:47 pm

Yes, it works very good :!: Thanks to you man :wink:

But are there some mods to servers on CoD 1.1 when i can Save/Load position and other? On codjumper.com i found but it's wrote: v.1.5

megazor
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Re: Questions

Post by megazor » November 8th, 2010, 7:27 am

it should still work on 1.1. if it doesnt, i will set the mod up so that it will fit 1.1.

d3be
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Re: Questions

Post by d3be » November 8th, 2010, 11:28 pm

I copied AKK file to clean Main catalog (reinstalled cod) and when i am starting a server, the window appear: script compile error, see console for details.

On 1.5 it works good, i was testing.

megazor
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Re: Questions

Post by megazor » November 9th, 2010, 6:37 am

do /developer 1 in the console

then start playing again, and after the window has appeared, open the console - it will show what error doesn't let you play.

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Re: Questions

Post by d3be » November 9th, 2010, 7:27 pm

I have written in console: /developer 1 and it doesn't work. The same error.

Log from console:

Code: Select all

NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: mp_carentan
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: polish
Current search path:
C:\Program Files\Call of Duty\main\zzz_AKK_v1.55.pk3 (14 files)
C:\Program Files\Call of Duty\main\pak6.pk3 (3 files)
C:\Program Files\Call of Duty\main\pak5.pk3 (4858 files)
C:\Program Files\Call of Duty\main\pak4.pk3 (1668 files)
C:\Program Files\Call of Duty\main\pak3.pk3 (1992 files)
C:\Program Files\Call of Duty\main\pak2.pk3 (694 files)
C:\Program Files\Call of Duty\main\pak1.pk3 (2642 files)
C:\Program Files\Call of Duty\main\pak0.pk3 (12828 files)
C:\Program Files\Call of Duty/main
C:\Program Files\Call of Duty\main\localized_polish_pak1.pk3 (3758 files)
    localized assets pak file for polish
C:\Program Files\Call of Duty\main\localized_polish_pak0.pk3 (1204 files)
    localized assets pak file for polish

File Handles:
----------------------
88983 files in pk3 files
------- Game Initialization -------
gamename: main
gamedate: Oct  8 2003

******* script compile error *******
unknown (builtin) method 'getguid'
************************************
********************
ERROR: script compile error
(see console for details)
********************
----- Server Shutdown -----
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
==== ShutdownGame ====
---------------------------
Hunk_Clear: reset the hunk ok
Hitch warning: 1444 msec frame time
In the next console log:

Code: Select all

******* script compile error *******
unknown (builtin) method 'getguid': (file 'maps\mp\gametypes\dm.gsc', line 209)
 lpselfguid = self getGuid();
And i would like to put in the mod on my server (i want to buy 8 private slots in polish hosting centre) but it does not WORK :|

megazor
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Re: Questions

Post by megazor » November 10th, 2010, 5:02 am

developer mode has done its job - it told the error:

******* script compile error *******
unknown (builtin) method 'getguid'


i have fixed the mod basing on that error. download:

http://depositfiles.com/files/juqw9skhd

d3be
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Re: Questions

Post by d3be » November 10th, 2010, 7:41 pm

I downloaded this file, then i copy it to Call of Duty/Main
Now, I'm having AKK, your file (zzz_svr) + cleanest CoD files without CoDAM what you can see in the log.

What next?
I was trying to start the dedicated server but it does not work. Then i written again in console /developer 1 - it doesn't work too.

Log:

Code: Select all

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: enabled
Fog Mode: GL_EYE_RADIAL_NV
performing W2K gamma clamp.
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
Couldn't find image for shader spotLight
----- finished R_Init -----
Sound alias strings use 13.7 KB; 19.3 KB saved by string sharing
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
writing to: C:\PROGRA~1\CALLOF~1\servercache.dat
-----------------------
------ Server Initialization ------
Server: mp_carentan
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: polish
Current search path:
C:\PROGRA~1\CALLOF~1\main\zzz_svr_savemod_1.1.pk3 (5 files)
C:\PROGRA~1\CALLOF~1\main\zzz_AKK_v1.55.pk3 (14 files)
C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12828 files)
C:\PROGRA~1\CALLOF~1/main
C:\PROGRA~1\CALLOF~1\main\localized_polish_pak1.pk3 (3758 files)
    localized assets pak file for polish
C:\PROGRA~1\CALLOF~1\main\localized_polish_pak0.pk3 (1204 files)
    localized assets pak file for polish

File Handles:
----------------------
88998 files in pk3 files
CM_LoadMap( maps/mp/mp_carentan.bsp, 0 )
Sound alias strings use 93.2 KB; 122.2 KB saved by string sharing
------- Game Initialization -------
gamename: main
gamedate: Oct  8 2003
----------------------
Game: BG_SetupWeaponInfo
Getting weapon file "weapons/mp/fraggrenade_mp" for parsing
Getting weapon file "weapons/mp/mk1britishfrag_mp" for parsing
Getting weapon file "weapons/mp/panzerfaust_mp" for parsing
Getting weapon file "weapons/mp/rgd-33russianfrag_mp" for parsing
Getting weapon file "weapons/mp/stielhandgranate_mp" for parsing
Getting weapon file "weapons/mp/bar_mp" for parsing
Getting weapon file "weapons/mp/bar_slow_mp" for parsing
Getting weapon file "weapons/mp/bren_mp" for parsing
Getting weapon file "weapons/mp/colt_mp" for parsing
Getting weapon file "weapons/mp/enfield_mp" for parsing
Getting weapon file "weapons/mp/fg42_mp" for parsing
Getting weapon file "weapons/mp/fg42_semi_mp" for parsing
Getting weapon file "weapons/mp/kar98k_mp" for parsing
Getting weapon file "weapons/mp/kar98k_sniper_mp" for parsing
Getting weapon file "weapons/mp/luger_mp" for parsing
Getting weapon file "weapons/mp/m1carbine_mp" for parsing
Getting weapon file "weapons/mp/m1garand_mp" for parsing
Getting weapon file "weapons/mp/mg42_bipod_duck_mp" for parsing
Getting weapon file "weapons/mp/mg42_bipod_prone_mp" for parsing
Getting weapon file "weapons/mp/mg42_bipod_stand_mp" for parsing
Getting weapon file "weapons/mp/mosin_nagant_mp" for parsing
Getting weapon file "weapons/mp/mosin_nagant_sniper_mp" for parsing
Getting weapon file "weapons/mp/mp40_mp" for parsing
Getting weapon file "weapons/mp/mp44_mp" for parsing
Getting weapon file "weapons/mp/mp44_semi_mp" for parsing
Getting weapon file "weapons/mp/ppsh_mp" for parsing
Getting weapon file "weapons/mp/ppsh_semi_mp" for parsing
Getting weapon file "weapons/mp/ptrs41_antitank_rifle_mp" for parsing
Getting weapon file "weapons/mp/springfield_mp" for parsing
Getting weapon file "weapons/mp/sten_mp" for parsing
Getting weapon file "weapons/mp/thompson_mp" for parsing
Getting weapon file "weapons/mp/thompson_semi_mp" for parsing
Parsing weapon file "weapons/mp/bar_mp"...
Parsing weapon file "weapons/mp/bar_slow_mp"...
Parsing weapon file "weapons/mp/bren_mp"...
Parsing weapon file "weapons/mp/colt_mp"...
Parsing weapon file "weapons/mp/enfield_mp"...
Parsing weapon file "weapons/mp/fg42_mp"...
Parsing weapon file "weapons/mp/fg42_semi_mp"...
Parsing weapon file "weapons/mp/fraggrenade_mp"...
Parsing weapon file "weapons/mp/kar98k_mp"...
Parsing weapon file "weapons/mp/kar98k_sniper_mp"...
Parsing weapon file "weapons/mp/luger_mp"...
Parsing weapon file "weapons/mp/m1carbine_mp"...
Parsing weapon file "weapons/mp/m1garand_mp"...
Parsing weapon file "weapons/mp/mg42_bipod_duck_mp"...
Parsing weapon file "weapons/mp/mg42_bipod_prone_mp"...
Parsing weapon file "weapons/mp/mg42_bipod_stand_mp"...
Parsing weapon file "weapons/mp/mk1britishfrag_mp"...
Parsing weapon file "weapons/mp/mosin_nagant_mp"...
Parsing weapon file "weapons/mp/mosin_nagant_sniper_mp"...
Parsing weapon file "weapons/mp/mp40_mp"...
Parsing weapon file "weapons/mp/mp44_mp"...
Parsing weapon file "weapons/mp/mp44_semi_mp"...
Parsing weapon file "weapons/mp/panzerfaust_mp"...
Parsing weapon file "weapons/mp/ppsh_mp"...
Parsing weapon file "weapons/mp/ppsh_semi_mp"...
Parsing weapon file "weapons/mp/ptrs41_antitank_rifle_mp"...
Parsing weapon file "weapons/mp/rgd-33russianfrag_mp"...
Parsing weapon file "weapons/mp/springfield_mp"...
Parsing weapon file "weapons/mp/sten_mp"...
Parsing weapon file "weapons/mp/stielhandgranate_mp"...
Parsing weapon file "weapons/mp/thompson_mp"...
Parsing weapon file "weapons/mp/thompson_semi_mp"...
fraggrenade_mp: grenades
mk1britishfrag_mp: grenades
rgd-33russianfrag_mp: grenades
stielhandgranate_mp: grenades
----------------------

******* script compile error *******
unknown function: (file 'maps\mp\gametypes\dm.gsc', line 75)
  maps\mp\gametypes\_callbacksetup::AbortLevel();

  *
************************************
********************
ERROR: script compile error
(see console for details)
********************
----- Server Shutdown -----
Resolving codmaster.activision.com
codmaster.activision.com resolved to 63.146.124.59:20510
Sending heartbeat to codmaster.activision.com
==== ShutdownGame ====
---------------------------
Hunk_Clear: reset the hunk ok
Hitch warning: 1791 msec frame time
Hitch warning: 637 msec frame time
Hmm, i don't know maybe it won't be work on 1.1 :(
I need only mod, when i can save and load position... Nothing else. Hmm

d3be
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Re: Questions

Post by d3be » November 12th, 2010, 4:46 pm

so?

megazor
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Re: Questions

Post by megazor » November 17th, 2010, 10:01 am

developer 1 helped again:
******* script compile error *******
unknown function: (file 'maps\mp\gametypes\dm.gsc', line 75)
maps\mp\gametypes\_callbacksetup::AbortLevel();
look for maps\mp\gametypes\dm.gsc, it is in some pak.
and send me it.

sorry for my silence, i have punched my old pc and it got broken. im now on another one :)

d3be
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Re: Questions

Post by d3be » November 17th, 2010, 10:28 pm

It's simplest method of all:

http://www.speedyshare.com/files/25247031/dm.gsc
file: AKK....pk3


http://www.speedyshare.com/files/25247130/dm.gsc
your file: zzz_svr_savemod_1.1.pk3

megazor
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Re: Questions

Post by megazor » November 18th, 2010, 4:11 am

omg, no... i need the original dm.gsc, which is NOT in custom pak's. it may be in pak5.pk3

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