lighting - black hole

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megazor
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lighting - black hole

Post by megazor » October 31st, 2010, 1:52 pm

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what might cause that shit? note it is absolutely dark, walls can't cast such back shadows. there weren't such black spots before.

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Re: lighting - black hole

Post by megazor » October 31st, 2010, 1:53 pm

walls can't cause such black shadows* :-)

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Re: lighting - black hole

Post by Drofder2004 » November 1st, 2010, 3:58 am

Lightmap issue?
Hidden brush being filtered?
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Re: lighting - black hole

Post by megazor » November 1st, 2010, 8:40 am

what do u mean by brush being filtered?

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Re: lighting - black hole

Post by Drofder2004 » November 1st, 2010, 12:37 pm

In Radiant. Make sure everything is check/ticked and look for any brushes close to it.
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Re: lighting - black hole

Post by megazor » November 1st, 2010, 12:57 pm

no, there are no brushes that might cast such a shadow. btw, there are much more the same black things on my map. and they appeared really suddenly. i just worked with other stuff in the map, far away from those black things.

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Re: lighting - black hole

Post by megazor » November 1st, 2010, 1:03 pm

i forgot to say, i highlighted the brush that has the black spot on it and made it longer downwards. this action made the strange shadow disappear. i did the same thing to other brushes that had such shadows on them but i coudln't get rid of few shadows.

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Re: lighting - black hole

Post by Drofder2004 » November 1st, 2010, 8:15 pm

Not sure if you can do lightmaps in CoD1. try Shift+L.

Otherwise just make the brush again.
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Re: lighting - black hole

Post by megazor » November 2nd, 2010, 3:45 am

lol misunderstood, what do u mean by lightmaps?

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Re: lighting - black hole

Post by Drofder2004 » November 2nd, 2010, 10:41 am

Lightmaps are what define how light works when it interracts with a surface.

Press SHIFT+ L in CoD4 Radiant. Not sure if it is used in vCoD
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Re: lighting - black hole

Post by megazor » November 2nd, 2010, 2:57 pm

nah, that didnt work.

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