Bloo wrote:
I did get lost a though.... but that probalby because I had to noclip through some of the sections due to my newb jumping skills
It's quite hard to get lost due to the waypoint mode but I suppose I could've placed more waypoints.
MasterThomy wrote:But... it was too short! I mean i nocliped through half of the map, but still, when I saw "You have finished" I was like Wtf, already??? Somehow i expected more after all this build up, but I guess this is the price of awesome design
The actual problem was the limitation of the CoD2 engine. We actually hit the 30k brush limit and had to split the map into two parts(which is also the reason that some parts of the map are missing even though they're on the first page screenies).
MasterThomy wrote:(Ps: The RezBar is really in the way of my nadecounter
)
My bad, I wated to put it on the right side but your status bar is already there!
[SoE]_Zaitsev wrote:And again, will you be converting it to CoD4 again if it's not too much of a hassle ?
I doubt I'll convert this as I'm pretty much done with mapping for a while. I have included all of the source files within the .iwd so if anyone is willing to convert this to CoD4 they are able to do so.
Of course I'll implement some of the features in this map in my future projects(say, in a new original CoD4 map for example
). I didn't write all of that code just to be used once and then dismissed!