[cod2]jm_kuwehr (is finished!)

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Shinryu
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Re: [cod2]jm_kuwehr

Post by Shinryu » December 24th, 2010, 4:40 am

Soviet wrote:
KillerSam wrote:
Shinryu wrote:United States. :)
That explains why you only know about things directly affecting you.
That's only because nothing important happens in the rest of the world.
Image Except my clan's server hosting. I suppose that counts as important :)


I would like to revert my previous statement to "On a PC" :D
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Re: [cod2]jm_kuwehr

Post by Moustache » December 24th, 2010, 9:39 am

Drofder2004 wrote:cod 3 < mw2?
You guys serious?

MW2 was the major downfall of CoDJumper, MW2 is the worst game in its series.
CoD 3 was only on the consoles so that sucks more balls then mw2 imo.

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Re: [cod2]jm_kuwehr

Post by Shinryu » December 24th, 2010, 6:50 pm

Moustache wrote:
Drofder2004 wrote:cod 3 < mw2?
You guys serious?

MW2 was the major downfall of CoDJumper, MW2 is the worst game in its series.
CoD 3 was only on the consoles so that sucks more balls then mw2 imo.
That explains why I've never heard of it, lol.

Even if it was console only, CoD3 could easily have had some jumps in it... but it's treyarch, so nevermind. :(
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Re: [cod2]jm_kuwehr

Post by Pedsdude » December 24th, 2010, 8:16 pm

Enough with the CoD3 talk already, this topic is about a CoD2 map!
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Re: [cod2]jm_kuwehr

Post by IzNoGoD » December 25th, 2010, 1:21 am

Rezil, present for you.
http://pastebin.com/LkA6ZtdE

Hope you dont mind me giving clues about the extra features you are planning in the map? :)
LMGTFY!

Its not a glitch... Its the future!

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Re: [cod2]jm_kuwehr

Post by Rezil » December 25th, 2010, 2:10 am

I love derailed topics. :D
I fucking love you!
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2]jm_kuwehr

Post by Pedsdude » December 25th, 2010, 2:46 am

I do hope there's a double down / surrender / split function! :P
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Re: [cod2]jm_kuwehr

Post by Rezil » December 25th, 2010, 3:00 am

There's a double. I'm not sure yet about implementing split, mainly because it would lengthen the code a lot and I honestly don't feel like coding another line of it. :P
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2]jm_kuwehr

Post by Rezil » December 25th, 2010, 4:46 am

Here's a clip of me playing blackjack:

http://www.xfire.com/video/3d9a0e/

(Didn't use your code IzNoGoD because it seemed buggy - bunch of infinite loops errors)
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2]jm_kuwehr

Post by ultralala » December 25th, 2010, 8:00 am

Pedsdude wrote:Enough with the CoD3 talk already, this topic is about a CoD2 map!
Just one second. I s there bouncing in CoD3? Would w8 for a good Ps2 Emulator then^^
I've been watching you
A lalalala long
A lalalala long long lee long long long

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Re: [cod2]jm_kuwehr

Post by IzNoGoD » December 25th, 2010, 10:44 am

Well, obviously i didnt have the other files needed to test the code. Its just tested in my mind, which allows bugs to slip through
If you send me the files on xfire, ill recode the stuff
LMGTFY!

Its not a glitch... Its the future!

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Re: [cod2]jm_kuwehr

Post by Rezil » January 16th, 2011, 5:53 pm

Project on hold till the middle of Feburary, college exams. :P
Or I could just release it and then study. Download link below.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2]jm_kuwehr

Post by Rezil » January 24th, 2011, 5:20 pm

Map finished:
http://codjumper.com/maps/index2.php?game=cod2&ID=63

Readme.txt wrote:www.CoDJumper.com - For all your CoDJumping needs!

Jump Map Kuwehr -- by Rezil and 'Pnin

DISCLAIMER:

The author of this file accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this file. It is deemed that users who run this file, automatically are considered as having read and understood this liability cause before using the file.

---

This map is a JUMP MAP, meaning that playing it as a normal(shooting) map won't provide much enjoyment(unless you unjoy getting spawn killed every time). The map is an obstacle course of sorts, so the goal is to reach the end of the map by jumping. It would also be advised you download the CoDJumper mod, avaliable on their site(http://www.CoDJumper.com). Jm_kuwehr was made by Rezil & 'Pnin, please do not modify any textures/scripts/sounds without our permission first. If you really need any of the textures/scripts/sounds, it would be fair to give credit. It took quite some time to write all that code and import the textures and sounds.

---

INSTALLATION:

1.) Place jm_kuwehr.iwd into your Call Of Duty 2 main/ folder.
2.) Run Call Of Duty 2.
3.) Open the console and enter: /map jm_kuwehr
4.) Enjoy!

---

CREDITS:

Rezil - Mapping, scripting, custom xmodels, custom textures(HUD) and sounds
'Pnin - Mapping, various custom prefabs, custom textures
CoDJumper - For the support and being an awesome site
Core Design - Tomb Radier ambient/some SFX
Sony Sound Effects Volume 3 - Door opening and closing
LucasArts - SWEP1: The Phantom Menace SFX
DaFont - For the cool fonts I used for various text in the map
ModsOnline - Importing from Maya into Call Of Duty 2
Unreal.JumperZ/ Clan - Beta testing, hosting the server, being awesome

---

MAP INFO:

We(Rezil and 'Pnin) started development on this map on the 23rd of July 2010. This was meant to be just a one-off project, completed in a few days time. Originally, we hadn't even thought of a proper name for the map, so 'Pnin thought of the first three words(k, u, and w) and Rezil completed the name with three other letters(e, h, r). while the name didn't make any sense, it remained called that throughout the entire development process. Once mapping began, we soon found out that completing this map in a few days time would be next to impossible, so we changed our approximate completion time from 'a few days' to 'when it's done'. We simply had a lot of ideas that we wanted to implement. After a few months of hard work, the map was finally finished on the 24th of January 2011.

I have included the source files along with this release, I hope you'll just examine my work and not copy everything without giving credit. Put the map_source folder into your root Call of Duty 2 folder, start up Radiant and open jm_kuwehr.map.

---

Readme by: Rezil
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [cod2]jm_kuwehr (is finished!)

Post by Drofder2004 » January 24th, 2011, 7:51 pm

Downloading. :D
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Re: [cod2]jm_kuwehr (is finished!)

Post by Bloo » January 24th, 2011, 8:15 pm

I get a script runtime error when I try to run the map :(

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