Readme.txt wrote:www.CoDJumper.com - For all your CoDJumping needs!
Jump Map Kuwehr -- by Rezil and 'Pnin
DISCLAIMER:
The author of this file accepts no responsibility for damage to data, or physical damage to hardware, caused by the appropriate or inappropriate use of this file. It is deemed that users who run this file, automatically are considered as having read and understood this liability cause before using the file.
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This map is a JUMP MAP, meaning that playing it as a normal(shooting) map won't provide much enjoyment(unless you unjoy getting spawn killed every time). The map is an obstacle course of sorts, so the goal is to reach the end of the map by jumping. It would also be advised you download the CoDJumper mod, avaliable on their site(
http://www.CoDJumper.com). Jm_kuwehr was made by Rezil & 'Pnin, please do not modify any textures/scripts/sounds without our permission first. If you really need any of the textures/scripts/sounds, it would be fair to give credit. It took quite some time to write all that code and import the textures and sounds.
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INSTALLATION:
1.) Place jm_kuwehr.iwd into your Call Of Duty 2 main/ folder.
2.) Run Call Of Duty 2.
3.) Open the console and enter: /map jm_kuwehr
4.) Enjoy!
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CREDITS:
Rezil - Mapping, scripting, custom xmodels, custom textures(HUD) and sounds
'Pnin - Mapping, various custom prefabs, custom textures
CoDJumper - For the support and being an awesome site
Core Design - Tomb Radier ambient/some SFX
Sony Sound Effects Volume 3 - Door opening and closing
LucasArts - SWEP1: The Phantom Menace SFX
DaFont - For the cool fonts I used for various text in the map
ModsOnline - Importing from Maya into Call Of Duty 2
Unreal.JumperZ/ Clan - Beta testing, hosting the server, being awesome
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MAP INFO:
We(Rezil and 'Pnin) started development on this map on the 23rd of July 2010. This was meant to be just a one-off project, completed in a few days time. Originally, we hadn't even thought of a proper name for the map, so 'Pnin thought of the first three words(k, u, and w) and Rezil completed the name with three other letters(e, h, r). while the name didn't make any sense, it remained called that throughout the entire development process. Once mapping began, we soon found out that completing this map in a few days time would be next to impossible, so we changed our approximate completion time from 'a few days' to 'when it's done'. We simply had a lot of ideas that we wanted to implement. After a few months of hard work, the map was finally finished on the 24th of January 2011.
I have included the source files along with this release, I hope you'll just examine my work and not copy everything without giving credit. Put the map_source folder into your root Call of Duty 2 folder, start up Radiant and open jm_kuwehr.map.
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Readme by: Rezil