models problem!!!!!!!!

Have questions about CoD/UO mapping that aren't covered in the tutorials section? Post here!

Moderator: Core Staff

orestis5
CJ Wannabe
CJ Wannabe
Posts: 27
Joined: September 28th, 2010, 7:24 pm

models problem!!!!!!!!

Post by orestis5 » September 28th, 2010, 7:29 pm

hello guys.this is my first post.im having a problem with codradiant models.i insert models .i save map and compile it and everything are just nice :D.but when i load map and play it the models are <<ghost>> models.i see them but i pass through them.so does anyone have any idea whats going on??? :cry: thnx for reading

sorry about bad english

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Re: models problem!!!!!!!!

Post by Rezil » September 28th, 2010, 7:33 pm

Some models don't have a collision .map file made for them. You just have to clip them yourself.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

orestis5
CJ Wannabe
CJ Wannabe
Posts: 27
Joined: September 28th, 2010, 7:24 pm

Re: models problem!!!!!!!!

Post by orestis5 » September 28th, 2010, 7:35 pm

how can i clip them?

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Re: models problem!!!!!!!!

Post by Rezil » September 28th, 2010, 7:49 pm

Xmodels in earlier cods had a collmap file attached to them automatically if one was found, so basically all you did was confuse the guy.
orestis5 wrote:how can i clip them?
By using the clip texture, which I believe is found in textures->common. There are multiple clip textures, just check what it says in the texture name(for example: clip_metal is an invisible texture that behaves like metal when shot/stepped on etc.).
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

orestis5
CJ Wannabe
CJ Wannabe
Posts: 27
Joined: September 28th, 2010, 7:24 pm

Re: models problem!!!!!!!!

Post by orestis5 » September 29th, 2010, 1:47 pm

well the bullets do not pass inside models only players.as i say i just want to make the <<ghost>> models just normal models.(thnx for the answers)any ideas????

orestis5
CJ Wannabe
CJ Wannabe
Posts: 27
Joined: September 28th, 2010, 7:24 pm

Re: models problem!!!!!!!!

Post by orestis5 » September 30th, 2010, 7:41 pm

i had tried everything still got the same problem

orestis5
CJ Wannabe
CJ Wannabe
Posts: 27
Joined: September 28th, 2010, 7:24 pm

Re: models problem!!!!!!!!

Post by orestis5 » October 12th, 2010, 2:17 pm

solved!i just cover the inside with caulk. :P

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Re: models problem!!!!!!!!

Post by Rezil » October 12th, 2010, 3:21 pm

No, cover the inside with CLIP. While caulk will work if you have no brushes around, as soon as a caulked brush intersects a normal brush it will make a visual hole in it. Use clip.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

Rukariox
CJ Wannabe
CJ Wannabe
Posts: 34
Joined: July 30th, 2009, 7:30 pm

Re: models problem!!!!!!!!

Post by Rukariox » October 12th, 2010, 6:51 pm

Are you sure you are using misc->model instead of script models??

orestis5
CJ Wannabe
CJ Wannabe
Posts: 27
Joined: September 28th, 2010, 7:24 pm

Re: models problem!!!!!!!!

Post by orestis5 » October 14th, 2010, 1:42 pm

it wont make a hole....it will make a hole only if you touch it to the ground.......tested.and i tried misc-->model didnt work.anyway thnx for the answers

orestis5
CJ Wannabe
CJ Wannabe
Posts: 27
Joined: September 28th, 2010, 7:24 pm

Re: models problem!!!!!!!!

Post by orestis5 » October 14th, 2010, 1:44 pm

and i forgot to say.....i covered the inside with clip but the players could past through them.

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Re: models problem!!!!!!!!

Post by Drofder2004 » October 14th, 2010, 7:22 pm

You used the wrong clip then.

Caulk is a bad choice of texture.
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

orestis5
CJ Wannabe
CJ Wannabe
Posts: 27
Joined: September 28th, 2010, 7:24 pm

Re: models problem!!!!!!!!

Post by orestis5 » October 15th, 2010, 1:03 pm

well if i used the wrong clip tell me which one i should choose. :roll:

User avatar
Drofder2004
Core Staff
Core Staff
Posts: 13313
Joined: April 13th, 2005, 8:22 pm
Location: UK, London

Re: models problem!!!!!!!!

Post by Drofder2004 » October 15th, 2010, 8:58 pm

clip_nosight_metal
clip_nosight_dirt
clip_nosight_rock
clip_player
clip_water
clip_snow
clip_weap

If all else fails:
clip_full
Image
Virgin Media 20Mb Broadband:
"Perfect for families going online at the same time, downloading movies, online gaming and more."
Borked internet since: 22-07-2010

User avatar
Rezil
Core Staff
Core Staff
Posts: 2030
Joined: July 24th, 2006, 11:21 am
Location: Cramped in a small cubicle/making another jump map

Re: models problem!!!!!!!!

Post by Rezil » October 16th, 2010, 10:10 am

Or you could try, you know, the one texture that's called CLIP.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest