mp_cheops
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mp_cheops
Hey Guys
I want to show you my new map mp_cheops, which I made in the last months, the player is meant to jump in and around the pyramid. I found inspiration from the call of duty 2 map mp_pyramid. I think the style looks realistic even though no pyramids in real life would have this much room. The main challenge on this map is bouncing although there are only a few jumps. To finish the map you will need about 20 minutes and it also depends on your jumping skills. At the moment I am working on it, but it should be finished next week.
Do you know some "Must-Haves" that I should add?
Cheers,
Oi!mel
I want to show you my new map mp_cheops, which I made in the last months, the player is meant to jump in and around the pyramid. I found inspiration from the call of duty 2 map mp_pyramid. I think the style looks realistic even though no pyramids in real life would have this much room. The main challenge on this map is bouncing although there are only a few jumps. To finish the map you will need about 20 minutes and it also depends on your jumping skills. At the moment I am working on it, but it should be finished next week.
Do you know some "Must-Haves" that I should add?
Cheers,
Oi!mel
Last edited by Oi!mel on September 16th, 2010, 7:47 pm, edited 1 time in total.
Re: mp_cheops (Work in progress)
Nice man! Looking forward.
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Re: mp_cheops (Work in progress)
Looks fantastic man, I hope you actually do finish this map.
What happened to your previous map though?
What happened to your previous map though?
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Re: mp_cheops (Work in progress)
Words of serious advice. Make sure all of those spikes are set to "detail" and not structural.
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Re: mp_cheops (Work in progress)
Thanks.
I dunno what you mean, Ive made two maps before, mp_monkeys_home and mp_poolparty and they're both finished.[SoE]_Zaitsev wrote:What happened to your previous map though?
Thanks, but it already is =).Drofder2004 wrote:Words of serious advice. Make sure all of those spikes are set to "detail" and not structural.
Re: mp_cheops (Work in progress)
Im booking walkthrough on this!
LOOKS AWESOME!
LOOKS AWESOME!
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HuÅŸker@DeadMouse: your mum's "hair" xD
PeħÄuÄe@CoDJumper.com: oh dear.
PeħÄuÄe@CoDJumper.com: I'm making a joint map with KS
HuÅŸker@DeadMouse: joint?
PeħÄuÄe@CoDJumper.com: fine, weed map
Add me as a friend on Xfire---->username: Husker3011
PeħÄuÄe@CoDJumper.com: hairdresser in my house
PeħÄuÄe@CoDJumper.com: she comes round to cut my mum's hair
HuÅŸker@DeadMouse: your mum's "hair" xD
PeħÄuÄe@CoDJumper.com: oh dear.
PeħÄuÄe@CoDJumper.com: I'm making a joint map with KS
HuÅŸker@DeadMouse: joint?
PeħÄuÄe@CoDJumper.com: fine, weed map
Re: mp_cheops (Work in progress)
Keep up the good work.
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[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
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Re: mp_cheops (Work in progress)
Must've mistaken you for another.Oi!mel wrote:Thanks.
I dunno what you mean, Ive made two maps before, mp_monkeys_home and mp_poolparty and they're both finished.[SoE]_Zaitsev wrote:What happened to your previous map though?
matt101harris wrote:big cock was the first thing that came to my head lol
Re: mp_cheops (Work in progress)
should have uncommon bounces eg. not just like objeeects everyone uses try to find some objects no1 uses like on mp_ dfault no 1 uses the teddy be creative lol and im really looking forward to this AND IT MUST HAVE LOTS OF SECRET PLEASE YOU MUST ITS THE BEST THING EVER LOL when u finish and ur like yeayyy guns.... im kinda high sooooo yya,
Check out my YouTube channel - http://www.youtube.com/user/CodGlitchesHD
Re: mp_cheops (Work in progress)
I will not add the teddy xd, but i know what you mean.scott wrote:no 1 uses the teddy
There are some secrets.scott wrote:IT MUST HAVE LOTS OF SECRET PLEASE
Re: mp_cheops (Work in progress)
Nice Keep it up!
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