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Insert gun into map/Make a texture walkthrough-able
Posted: August 30th, 2010, 11:37 pm
by The Wrinkled Cat
I figured out how to insert a gun into my map, but is there a way to give that gun infinite ammo? So more than one person can pick it up? Ya know, instead of copying it like a hundred times? Also, is there a way to make a texture walkthrough-able? Ive seen it done on a few maps before like to get into a secret room, i was just wondering how it was done. THANX!

Re: Insert gun into map/Make a texture walkthrough-able
Posted: August 31st, 2010, 9:07 am
by |Master|
To make a Walktrough-able texture...
1) make a simple wall
2) select one side of the wall where you will come out (ctrl + shift + mouse1)
3) top bar > textures > usage > tools
4) make your selected part of the wall nodraw_decal and you will be able to walk through it.
About your gun question: I assume there is no other way.
Re: Insert gun into map/Make a texture walkthrough-able
Posted: August 31st, 2010, 9:50 am
by iCYsoldier
The way I did it was by creating a new brush > Select it and make it a 'nodraw_notsolid' texture > Select each fave of the brush and texture it with the texture you want the brush to appear as.
Re: Insert gun into map/Make a texture walkthrough-able
Posted: August 31st, 2010, 10:11 am
by Oi!mel
The easiest way ist to make a brush, then give it a random texturen and go to: Selection > Make Non Colliding.
Re: Insert gun into map/Make a texture walkthrough-able
Posted: August 31st, 2010, 11:32 am
by megazor
u can also make your brush Weapon Clip. it will be solid for bullets and nades, bot not for players.
Re: Insert gun into map/Make a texture walkthrough-able
Posted: September 1st, 2010, 8:02 pm
by Rezil
Oi!mel wrote:The easiest way ist to make a brush, then give it a random texturen and go to: Selection > Make Non Colliding.
The only proper way of making non-coliding brushes.
Re: Insert gun into map/Make a texture walkthrough-able
Posted: September 1st, 2010, 8:56 pm
by Pedsdude
Rezil wrote:Oi!mel wrote:The easiest way ist to make a brush, then give it a random texturen and go to: Selection > Make Non Colliding.
The only proper way of making non-coliding brushes.
I suppose you could also make it non-solid with scripting.
Re: Insert gun into map/Make a texture walkthrough-able
Posted: September 1st, 2010, 10:26 pm
by Drofder2004
Pedsdude wrote:Rezil wrote:Oi!mel wrote:The easiest way ist to make a brush, then give it a random texturen and go to: Selection > Make Non Colliding.
The only proper way of making non-coliding brushes.
I suppose you could also make it non-solid with scripting.
Which means you are required to also make it a script_brushmodel...
Re: Insert gun into map/Make a texture walkthrough-able
Posted: September 1st, 2010, 11:41 pm
by Pedsdude
Drofder2004 wrote:Pedsdude wrote:I suppose you could also make it non-solid with scripting.
Which means you are required to also make it a script_brushmodel...
And?
Re: Insert gun into map/Make a texture walkthrough-able
Posted: September 2nd, 2010, 12:31 am
by Drofder2004
Pedsdude wrote:Drofder2004 wrote:Pedsdude wrote:I suppose you could also make it non-solid with scripting.
Which means you are required to also make it a script_brushmodel...
And?
And what would be the point when you could move your mouse just a few pixels and click non-colliding and save yourself from setting up targetnames and a script...?
Re: Insert gun into map/Make a texture walkthrough-able
Posted: September 2nd, 2010, 1:53 am
by Pedsdude
Drofder2004 wrote:Pedsdude wrote:Drofder2004 wrote:Which means you are required to also make it a script_brushmodel...
And?
And what would be the point when you could move your mouse just a few pixels and click non-colliding and save yourself from setting up targetnames and a script...?
Banter.