ahhhhhhh compile tools stuck

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waywaaaard
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ahhhhhhh compile tools stuck

Post by waywaaaard » August 20th, 2010, 1:51 pm

Hey, I tried to compile my map again but it just won't compile my light. I dunno what I've changed, I can compile without light but well...

here is the log:

Code: Select all

Ein Unterverzeichnis oder eine Datei mit dem Namen "D:\Spiele\Call of Duty 2\mai
n\maps\" existiert bereits.
Ein Unterverzeichnis oder eine Datei mit dem Namen "D:\Spiele\Call of Duty 2\mai
n\maps\mp" existiert bereits.
        1 Datei(en) kopiert.
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
D:\Spiele\Call of Duty 2\bin/main
D:\Spiele\Call of Duty 2\main\zzz_One_Shot.iwd (115 files)
D:\Spiele\Call of Duty 2\main\zzz_nodustmod_v2.iwd (17 files)
D:\Spiele\Call of Duty 2\main\zzz_ec_noturret.iwd (11 files)
D:\Spiele\Call of Duty 2\main\zzz_defrag_mod.iwd (123 files)
D:\Spiele\Call of Duty 2\main\zzz_all_rifles_v1.5.iwd (18 files)
D:\Spiele\Call of Duty 2\main\iw_15.iwd (85 files)
D:\Spiele\Call of Duty 2\main\iw_14.iwd (4038 files)
D:\Spiele\Call of Duty 2\main\iw_13.iwd (22624 files)
D:\Spiele\Call of Duty 2\main\iw_12.iwd (1016 files)
D:\Spiele\Call of Duty 2\main\iw_11.iwd (1462 files)
D:\Spiele\Call of Duty 2\main\iw_10.iwd (1936 files)
D:\Spiele\Call of Duty 2\main\iw_09.iwd (2142 files)
D:\Spiele\Call of Duty 2\main\iw_08.iwd (2723 files)
D:\Spiele\Call of Duty 2\main\iw_07.iwd (3384 files)
D:\Spiele\Call of Duty 2\main\iw_06.iwd (990 files)
D:\Spiele\Call of Duty 2\main\iw_05.iwd (928 files)
D:\Spiele\Call of Duty 2\main\iw_04.iwd (698 files)
D:\Spiele\Call of Duty 2\main\iw_03.iwd (26 files)
D:\Spiele\Call of Duty 2\main\iw_02.iwd (40 files)
D:\Spiele\Call of Duty 2\main\iw_01.iwd (16 files)
D:\Spiele\Call of Duty 2\main\iw_00.iwd (102 files)
D:/Spiele/Call of Duty 2//main
D:\Spiele\Call of Duty 2\bin/raw
D:\Spiele\Call of Duty 2\bin/raw_shared
D:\Spiele\Call of Duty 2\bin/devraw
D:\Spiele\Call of Duty 2\bin/devraw_shared
D:/Spiele/Call of Duty 2//raw
D:/Spiele/Call of Duty 2//raw_shared
D:/Spiele/Call of Duty 2//devraw
D:/Spiele/Call of Duty 2//devraw_shared
D:\Spiele\Call of Duty 2\main\localized_english_iw11.iwd (1 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw10.iwd (415 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw09.iwd (98 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw08.iwd (8 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw07.iwd (1014 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw06.iwd (3110 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw05.iwd (5310 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw04.iwd (6240 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw03.iwd (6580 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw02.iwd (6404 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw01.iwd (5510 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw00.iwd (4764 files)

File Handles:
----------------------
81948 files in iwd files
Loading map file D:\Spiele\Call of Duty 2\main\maps\mp\mp_poodlespit.map
WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
writing D:\Spiele\Call of Duty 2\main\maps\mp\mp_poodlespit.d3dprt
   25 unique shaders
   44 actual shaders

finding triangle windings...
coalescing coincident windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
165 vertices couldn't be merged because the textures point different ways

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 363 brush sides
elapsed time 0 seconds
Writing D:\Spiele\Call of Duty 2\main\maps\mp\mp_poodlespit.d3dbsp
    7 seconds elapsed
----- FS_Startup -----
Current search path:
D:\Spiele\Call of Duty 2\main\zzz_One_Shot.iwd (115 files)
D:\Spiele\Call of Duty 2\main\zzz_nodustmod_v2.iwd (17 files)
D:\Spiele\Call of Duty 2\main\zzz_ec_noturret.iwd (11 files)
D:\Spiele\Call of Duty 2\main\zzz_defrag_mod.iwd (123 files)
D:\Spiele\Call of Duty 2\main\zzz_all_rifles_v1.5.iwd (18 files)
D:\Spiele\Call of Duty 2\main\iw_15.iwd (85 files)
D:\Spiele\Call of Duty 2\main\iw_14.iwd (4038 files)
D:\Spiele\Call of Duty 2\main\iw_13.iwd (22624 files)
D:\Spiele\Call of Duty 2\main\iw_12.iwd (1016 files)
D:\Spiele\Call of Duty 2\main\iw_11.iwd (1462 files)
D:\Spiele\Call of Duty 2\main\iw_10.iwd (1936 files)
D:\Spiele\Call of Duty 2\main\iw_09.iwd (2142 files)
D:\Spiele\Call of Duty 2\main\iw_08.iwd (2723 files)
D:\Spiele\Call of Duty 2\main\iw_07.iwd (3384 files)
D:\Spiele\Call of Duty 2\main\iw_06.iwd (990 files)
D:\Spiele\Call of Duty 2\main\iw_05.iwd (928 files)
D:\Spiele\Call of Duty 2\main\iw_04.iwd (698 files)
D:\Spiele\Call of Duty 2\main\iw_03.iwd (26 files)
D:\Spiele\Call of Duty 2\main\iw_02.iwd (40 files)
D:\Spiele\Call of Duty 2\main\iw_01.iwd (16 files)
D:\Spiele\Call of Duty 2\main\iw_00.iwd (102 files)
D:/Spiele/Call of Duty 2//main
D:/Spiele/Call of Duty 2//raw
D:/Spiele/Call of Duty 2//raw_shared
D:/Spiele/Call of Duty 2//devraw
D:/Spiele/Call of Duty 2//devraw_shared
D:\Spiele\Call of Duty 2\main\localized_english_iw11.iwd (1 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw10.iwd (415 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw09.iwd (98 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw08.iwd (8 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw07.iwd (1014 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw06.iwd (3110 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw05.iwd (5310 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw04.iwd (6240 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw03.iwd (6580 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw02.iwd (6404 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw01.iwd (5510 files)
D:\Spiele\Call of Duty 2\main\localized_english_iw00.iwd (4764 files)

File Handles:
----------------------
81948 files in iwd files

using default bounceFraction 0.6


using default contrastGain 0.3

building collision data...
building collision took 0.1 seconds
----------------------------------------
Calculating sample areas...
Finished in 1 seconds.
----------------------------------------
Building light transport...
copied already the map in a new project, compiled with and without worldspawn settings

And I dunno how to fix the error @ node reference point 0.00 0.00 0.00
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Drofder2004
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Re: ahhhhhhh compile tools stuck

Post by Drofder2004 » August 20th, 2010, 10:39 pm

This used to be solved by opening the map, hitting 'i' to select all then moving the map 1 space in any direction. This used to cause any small or invisible brushes to delete.

Have you checked the LMAP settings also?
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waywaaaard
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Re: ahhhhhhh compile tools stuck

Post by waywaaaard » August 21st, 2010, 6:00 pm

moved all some inches still same error - I've retextured everything with the gray_lightmap in the lightmap mode though no error
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Re: ahhhhhhh compile tools stuck

Post by Drofder2004 » August 21st, 2010, 6:14 pm

What object is at those coords?
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<LT>YosemiteSam[NL]
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Re: ahhhhhhh compile tools stuck

Post by <LT>YosemiteSam[NL] » August 21st, 2010, 7:21 pm

I've had a same kind of problem recently, wouldn't compile with light either.
As it turns out I changed something in the worldspawn settings.
What was wrong in my case was that I changed the ambient value so that it was bigger then the sunlight value.
The compiler then gives an error and won't compile the light.

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Re: ahhhhhhh compile tools stuck

Post by Rezil » August 22nd, 2010, 5:31 pm

Select everything, set grid to 1 and hit ctrl+g to allign it to the grid. Check the Radiant log to see if you had any brushes drawn backwards(means your brush is too small to be alligned to the grid), find the brush and delete/redo it and recompile. Also check if everything is inside your skybox.
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