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Stack Heights

Posted: August 13th, 2010, 11:18 am
by Xylozi
I made a little map for CoD:WW to test the unit height for the types of stacks/jumps at different heights.

Jump:
500 FPS: 33 units
333 FPS: 45 units
250 FPS: 41 units
125 FPS: 41 units
71 FPS: 39 units

Stack:
Prone:
500 FPS: N/A
333 FPS: 74 units
250 FPS: 71 units
125 FPS: 70 units
71 FPS: 69 units

Crouch:
500 FPS: N/A
333 FPS: N/A
250 FPS: 90 units
125 FPS: 90 units
71 FPS: 88 units

Stand:
500 FPS: N/A
333 FPS: N/A
250 FPS: 110 units
125 FPS: 110 units
71 FPS: 109 units

N/A is where it became either very hard to jump on the second player (500 FPS), or it became hard to stay on the player after the initial jump (333 FPS). It seems that with 71/125 FPS it was very easy to stay on the second player.

Re: Stack Heights

Posted: August 13th, 2010, 1:07 pm
by Hoogie
Nice post, to bad WaW is a bit death :P

Re: Stack Heights

Posted: August 13th, 2010, 1:39 pm
by Xylozi
Meh, I love the feel of WaW but its a shame it is so shit for glitching. :P

Re: Stack Heights

Posted: August 13th, 2010, 3:26 pm
by |Master|
Xylozi wrote:Meh, I love the feel of WaW but its a shame it is so shit for glitching. :P
Agreed :P

Re: Stack Heights

Posted: August 13th, 2010, 3:34 pm
by [SoE]_Zaitsev
It was pretty awesome untill they fixed bouncing.