Stack Heights
Posted: August 13th, 2010, 11:18 am
I made a little map for CoD:WW to test the unit height for the types of stacks/jumps at different heights.
Jump:
500 FPS: 33 units
333 FPS: 45 units
250 FPS: 41 units
125 FPS: 41 units
71 FPS: 39 units
Stack:
Prone:
500 FPS: N/A
333 FPS: 74 units
250 FPS: 71 units
125 FPS: 70 units
71 FPS: 69 units
Crouch:
500 FPS: N/A
333 FPS: N/A
250 FPS: 90 units
125 FPS: 90 units
71 FPS: 88 units
Stand:
500 FPS: N/A
333 FPS: N/A
250 FPS: 110 units
125 FPS: 110 units
71 FPS: 109 units
N/A is where it became either very hard to jump on the second player (500 FPS), or it became hard to stay on the player after the initial jump (333 FPS). It seems that with 71/125 FPS it was very easy to stay on the second player.
Jump:
500 FPS: 33 units
333 FPS: 45 units
250 FPS: 41 units
125 FPS: 41 units
71 FPS: 39 units
Stack:
Prone:
500 FPS: N/A
333 FPS: 74 units
250 FPS: 71 units
125 FPS: 70 units
71 FPS: 69 units
Crouch:
500 FPS: N/A
333 FPS: N/A
250 FPS: 90 units
125 FPS: 90 units
71 FPS: 88 units
Stand:
500 FPS: N/A
333 FPS: N/A
250 FPS: 110 units
125 FPS: 110 units
71 FPS: 109 units
N/A is where it became either very hard to jump on the second player (500 FPS), or it became hard to stay on the player after the initial jump (333 FPS). It seems that with 71/125 FPS it was very easy to stay on the second player.