*** Bouncing in MW2 ***

Forum for all kinds of MW2 jumps.

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Re: *** Bouncing in MW2 ***

Post by Hoogie » August 5th, 2010, 9:15 pm

ultralala wrote:
Hoogie wrote:Because it takes away the whole CoDJumper concept.
If you mean the concept is finding jumps which are possible in real matches you can quit the forum because there will be no more CoD Games with this "feature".
What makes you say that?

And @Rezil,
The bounce deagle gun could be best compared with noclip or gravity changes. Takes away the CoDJumper concept.
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Re: *** Bouncing in MW2 ***

Post by ConnoR » August 5th, 2010, 9:26 pm

Hoogie, their are NO Codjumper concepts about MW2. If you have to use a bounce gun to give this game bounces, Do it. Unless you can find some Pr01337 way of getting bounces to work anyother way, then this is what would have to happen
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Re: *** Bouncing in MW2 ***

Post by ultralala » August 5th, 2010, 10:48 pm

Hoogie wrote: The bounce deagle gun could be best compared with noclip or gravity changes. Takes away the CoDJumper concept.
You're welcome to my Lobby(omg i say Lobby).
Spawn at any map, stay on the ground, watch at the sky, make a decision like "I want to reach this lamppost".
You will see its not that easy and far away from noclip.
The bouncepads arnt easier to hit than normal bounces in Cod4.
The difficulty to hit them is located from Pipeline-Bounce to nearly impossible even if you can move them to whereever you want. Its the players choice if u want a challenge in this mod or not.
You can use UFO/Noclip or just create crates and building houses/pyramids :D or you look for a hard spot which may took 30 min do reach. Its your choice.
I dont see anything in there what Takes away the CoDJumper concept. The major concept of CJ is having fun and playing the game a different way in my oppinion
Last edited by ultralala on August 6th, 2010, 1:56 am, edited 2 times in total.
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Re: *** Bouncing in MW2 ***

Post by JRmoomoo45 » August 5th, 2010, 10:58 pm

Great job on the mod. I'm going to download it now :D

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Re: *** Bouncing in MW2 ***

Post by Mooselflies » August 6th, 2010, 9:36 am

well ultra about the house building omg we spent fucking 2 hours on making a house with fans and shit and then a stairs then gap training then a pryamid god we are sad :D

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Re: *** Bouncing in MW2 ***

Post by ultralala » August 6th, 2010, 11:57 am

Ya Moo and we spent 3 hours on our new house now. Make your sandwich and come back ingame :mrgreen: still first floor ftl
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Re: *** Bouncing in MW2 ***

Post by Drofder2004 » August 6th, 2010, 12:12 pm

CoDJumper will never except demos that are performed using methods unavailable in the stock game, but MW2 does not support demos, so CoDJumper technically does NOT support MW2, and if we do not support MW2, then whatever is done in MW2 in regards to CoDJumping is purely up to the jumper... MW2 is unregegulated by CoDJumper.

Also, people didn't seem to read my post about the killtrigger fix, where we removed killtriggers that made jumps impossible. This is not the same thing entirely but MW2 removed all bouncing, this fixes that...
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Re: *** Bouncing in MW2 ***

Post by KIWIDOGGIE » August 6th, 2010, 1:24 pm

Its a buggy script I played with it a bit. Still Barriers Barriers Barriers Barriers Barriers. So yea fuck MW2. (gets on COD4)

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Re: *** Bouncing in MW2 ***

Post by [SoE]_Zaitsev » August 6th, 2010, 1:25 pm

Yeh I still wanted to post regarding the no-hurt mod. That was previously in the game, and they were removed so players could still jump in a fun way.

But bouncing has never been possible in MW2.

It's still fun to see though, but none of it is possible.
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Re: *** Bouncing in MW2 ***

Post by ultralala » August 6th, 2010, 2:23 pm

Quote:
Two little mice fell into a bucket
of cream. The first mouse quickly gave up and drowned, but the
second mouse, he struggled so hard that he eventually churned that
cream into butter and he walked out. Amen.
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Re: *** Bouncing in MW2 ***

Post by Drofder2004 » August 6th, 2010, 8:15 pm

ultralala wrote:Quote:
Two little mice fell into a bucket
of cream. The first mouse quickly gave up and drowned, but the
second mouse, he struggled so hard that he eventually churned that
cream into butter and he walked out. Amen.
Quote end:
That mouse went on to realise that he left his mate to drown and eventually took his own life.

Moral of the new story, it wouldn't matter if we find a way to bounce in MW2 properly or not, the game is still dead.
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Re: *** Bouncing in MW2 ***

Post by Mooselflies » August 6th, 2010, 8:39 pm

mw2 is better for building then jump tbh :D

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Re: *** Bouncing in MW2 ***

Post by |Master| » August 8th, 2010, 1:48 pm

Mooselflies wrote:mw2 is better for building then jump tbh :D
Haha :mrgreen: agreed.
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Re: *** Bouncing in MW2 ***

Post by .:iSpawn:. » August 9th, 2010, 3:56 am

Guys come on now. Am I the only one who still believes in the terminal car bounce? :lol:



and ive played with the mod a bit. The bouncing gun mechanics seems a little buggy and jumpy but im sure will continue to be refined. It is a LOT of fun, considering it is the only codjumper-like game type that the community has seen so far in the game. Im neutral on this one. I see where drofder is comming from, defending CJ. But on the other hand, mw2 is about as fun as playing minesweeper because every other game is loaded with hackers. And i see no problem with keeping all the mods features in it. I havnt tried building with it yet because I havnt joined anyone else (some1 help me with connect cmd not working plz?) but im sure its just as enjoyable. No harm done making a sucky game better.

now it is sucky + a little bit cooler
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Re: *** Bouncing in MW2 ***

Post by KIWIDOGGIE » August 9th, 2010, 11:01 pm

If you want mw2, get mw2 models inject into COD4 then have fun =]

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