Re: Elevator when hit player go up
Posted: August 3rd, 2010, 11:36 am
But this;
Should be this;
Right...cause it's supposed to go down.
thx m8. I'll try it out when I get home.
Code: Select all
move_trig waittill("trigger");
// if we are already at this position it the elevator won't move
elevator moveTo((-128, 2128, 304), 1.4);
if(elevator.origin != (-128, 2128, 304))
speaker playsound ("elevator_move");
elevator waittill("movedone");
Code: Select all
move_trig waittill("trigger");
// if we are already at this position it the elevator won't move
elevator moveTo((-128, 2128, 10), 1.4);
if(elevator.origin != (-128, 2128, 10))
speaker playsound ("elevator_move");
elevator waittill("movedone");
thx m8. I'll try it out when I get home.