CoDJumper.com Mod v3.1
Moderator: Core Staff
CoDJumper.com Mod v3.1
CoDJumper.com Mod v3.1
By Drofder
Additions by Soviet
Version 3.1 is being added to server 1 right now. The bad news is that ranks will be reset a final time, the good news is everyone gets tons of new stuff.
v3.1 Changelog
Changes
- Admins can now force and cancel votes from spectator.
- Saving your position now also saves your current player angle.
- The Graphics Tweaks menu now uses dynamic text instead of iprintln statements to let you know what you have enabled and disabled
- The ticking of the clock while voting only occurs in the last 5 seconds, instead of the entire duration of the vote.
Additions
- An anti-rank hacking system has been implemented. Players attempting to rank hack to the maximum rank will be disappointed.
- About 20 new ranks have been added, ranging from "Roach" to "God".
- Custom rank icons have been added for every rank, including the admin ranks. Most were taken from MW2.
- A new secondary weapon called Freerun has been added. This "weapon" gives the player a weaponless viewmodel with more natural running animations for a great alternative to the pistol. This weapon replaces the C4.
- Several new punishments added for server admins including fade and freeze.
- A new admin menu has been added. This menu requires Admin status to access and holds the majority of the normal rcon commands including CoDJumper's give command, as well as several other commands like Rename and Set Speed that are exclusive to the menu. The menu uses a list based player selection system to pick who the command is executed on. The system supports up to 28 players.
By Drofder
Additions by Soviet
Version 3.1 is being added to server 1 right now. The bad news is that ranks will be reset a final time, the good news is everyone gets tons of new stuff.
v3.1 Changelog
Changes
- Admins can now force and cancel votes from spectator.
- Saving your position now also saves your current player angle.
- The Graphics Tweaks menu now uses dynamic text instead of iprintln statements to let you know what you have enabled and disabled
- The ticking of the clock while voting only occurs in the last 5 seconds, instead of the entire duration of the vote.
Additions
- An anti-rank hacking system has been implemented. Players attempting to rank hack to the maximum rank will be disappointed.
- About 20 new ranks have been added, ranging from "Roach" to "God".
- Custom rank icons have been added for every rank, including the admin ranks. Most were taken from MW2.
- A new secondary weapon called Freerun has been added. This "weapon" gives the player a weaponless viewmodel with more natural running animations for a great alternative to the pistol. This weapon replaces the C4.
- Several new punishments added for server admins including fade and freeze.
- A new admin menu has been added. This menu requires Admin status to access and holds the majority of the normal rcon commands including CoDJumper's give command, as well as several other commands like Rename and Set Speed that are exclusive to the menu. The menu uses a list based player selection system to pick who the command is executed on. The system supports up to 28 players.
"Zaitsev is a cunt." - Pedsdude
Re: CoDJumper.com Mod v3.1
Some valuable changes, awesome.
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- Core Staff
- Posts: 13313
- Joined: April 13th, 2005, 8:22 pm
- Location: UK, London
Re: CoDJumper.com Mod v3.1
I didn't give you permission to change my ticking clock!!!
Good work
Good work
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Re: CoDJumper.com Mod v3.1
Very nice
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]
A woman can fake an orgasm, but a man can fake an entire relationship
Re: CoDJumper.com Mod v3.1
lol, I actually forgot I even did that until it was already released and somebody called a vote on the serverDrofder2004 wrote:I didn't give you permission to change my ticking clock!!!
Good work
An update is in the works that addresses a number of issues, it will be released by tomorrow.
"Zaitsev is a cunt." - Pedsdude
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- CJ G0D!
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- Steam: ultralala
- Location: Germany, Berlin
Re: CoDJumper.com Mod v3.1
Great, some stuff is included i waited for
I've been watching you
A lalalala long
A lalalala long long lee long long long
A lalalala long
A lalalala long long lee long long long
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- CJ Worshipper
- Posts: 289
- Joined: December 5th, 2009, 7:12 am
- Location: Australia
Re: CoDJumper.com Mod v3.1
Good for recording.. nice oneSoviet wrote:- Saving your position now also saves your current player angle.
Re: CoDJumper.com Mod v3.1
Awesome !! , Great work and nice changes... well done.
ps: mp_portal .iwd file downloads over and over again.
ps: mp_portal .iwd file downloads over and over again.
Administrators: God, The Devil
Members: The People
Guests: Babies!
Members: The People
Guests: Babies!
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- Core Staff
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Re: CoDJumper.com Mod v3.1
woopwoop
matt101harris wrote:big cock was the first thing that came to my head lol
Re: CoDJumper.com Mod v3.1
Great job as always codjumper team!
Can't wait to download and to try all this stuff.
Is there a guide to all new improvements?
EDIT: right now on #1 keeps downloading mp_spacestation iwd and codjumper training iwd
Can't wait to download and to try all this stuff.
Is there a guide to all new improvements?
EDIT: right now on #1 keeps downloading mp_spacestation iwd and codjumper training iwd
Re: CoDJumper.com Mod v3.1
Yep Cj1 seems bugged, a lot of iwds keeps redownloading.
I uploaded this mod on CJ9: 217.163.26.104:28960 if anyone is interested.
I uploaded this mod on CJ9: 217.163.26.104:28960 if anyone is interested.
-=[[Jump Maps Walkthroughs]]=-
[[Cleopatra]] || [[Codjump]] || [[Dungeon]] || [[Easy_Jump]] || [[ib_Glass]] || [[Jm_Offices Part 1]]
[[Jm_Offices Part 2]] || [[Jump_Team_2]][[Lighthouse]] || [[Mike_Jump_2]] || [[Oldschool]][[Peds_Propel]]
[[Rocket|| [[Spacestation]] || [[Trial Part 1]] || [[Trial Part 2]] || [[Trial 2]]|| [[Yo]]
[[Cleopatra]] || [[Codjump]] || [[Dungeon]] || [[Easy_Jump]] || [[ib_Glass]] || [[Jm_Offices Part 1]]
[[Jm_Offices Part 2]] || [[Jump_Team_2]][[Lighthouse]] || [[Mike_Jump_2]] || [[Oldschool]][[Peds_Propel]]
[[Rocket|| [[Spacestation]] || [[Trial Part 1]] || [[Trial Part 2]] || [[Trial 2]]|| [[Yo]]
Re: CoDJumper.com Mod v3.1
Yeah it seems ok now.
I don't think iwds need to be in the usermaps as well the mod. On CJ9 I put all the iwds inside the mod folder only.KillerSam wrote: I still don't get why the iwd files need to be in the mod folder as well as usermaps, it doesn't make much sense.
-=[[Jump Maps Walkthroughs]]=-
[[Cleopatra]] || [[Codjump]] || [[Dungeon]] || [[Easy_Jump]] || [[ib_Glass]] || [[Jm_Offices Part 1]]
[[Jm_Offices Part 2]] || [[Jump_Team_2]][[Lighthouse]] || [[Mike_Jump_2]] || [[Oldschool]][[Peds_Propel]]
[[Rocket|| [[Spacestation]] || [[Trial Part 1]] || [[Trial Part 2]] || [[Trial 2]]|| [[Yo]]
[[Cleopatra]] || [[Codjump]] || [[Dungeon]] || [[Easy_Jump]] || [[ib_Glass]] || [[Jm_Offices Part 1]]
[[Jm_Offices Part 2]] || [[Jump_Team_2]][[Lighthouse]] || [[Mike_Jump_2]] || [[Oldschool]][[Peds_Propel]]
[[Rocket|| [[Spacestation]] || [[Trial Part 1]] || [[Trial Part 2]] || [[Trial 2]]|| [[Yo]]
Re: CoDJumper.com Mod v3.1
That's a good point, I always assumed it had to be in the specific usermap folder, and then we experienced the problem with people downloading the same file over and over again, which was fixed by copying them over to the mods folder.Lancast wrote:Yeah it seems ok now.I don't think iwds need to be in the usermaps as well the mod. On CJ9 I put all the iwds inside the mod folder only.KillerSam wrote: I still don't get why the iwd files need to be in the mod folder as well as usermaps, it doesn't make much sense.
Re: CoDJumper.com Mod v3.1
At first all maps iwd should be put in the mods folder otherwise map wouldn't load. From codjumperv3 i found that i can take all the maps iwd into the respective map folder. In this way people don't have to download all iwd files again and again every time the mods get an update and with this metod you can put or took away maps every time you want. But if you use the "all maps iwd in mods folder" and took away a map from server it will couse people kick for "impure client detect".Pedsdude wrote:That's a good point, I always assumed it had to be in the specific usermap folder, and then we experienced the problem with people downloading the same file over and over again, which was fixed by copying them over to the mods folder.Lancast wrote:Yeah it seems ok now.I don't think iwds need to be in the usermaps as well the mod. On CJ9 I put all the iwds inside the mod folder only.KillerSam wrote: I still don't get why the iwd files need to be in the mod folder as well as usermaps, it doesn't make much sense.
I found that keeping all iwd in their respective map folder is better.
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