Code: Select all
main()
{
level._effect["barrelexpl"] = loadfx("fx/explosions/atom_smoke.efx");
voor = getent("barrelv1","targetname");
naexp = getent("barrelN1","targetname");
trigger = getent("barrelt1","targetname");
fxorigin = getent("barrelo1","targetname");
explode1 = getent("floor_hide","targetname");
explode2 = getent("floor_show","targetname");
naexp hide();
naexp notsolid();
trigger waittill("damage");
playfx(level._effect["barrelexpl"], fxorigin.origin);
fxorigin playsound("expltonnen");
trigger delete();
voor hide();
voor notsolid();
explode1 delete();
explode2 show();
naexp show();
naexp solid();
}
to anybody know why??? (i put atom_smoke.efx in iw_07.iwd)ž
tnx:D