iCYsoldier wrote:Nice one, almost as good as PC videos
I disagree.
Are you saying its better or worse?
Worse, im not comparing it to random pc vids though I mean like the -=JuMp=- videos. That being said I do think the sort of cinematics and editing is pretty well done, I just don't like the fact that its modded jumps. (Its not even an `fps mod` from what I can see, it just looks like speed/gravity increase which looks shit imho).
ConnoR wrote:Actualy what mods were used? Other than the obv FOV and CFG
timescale some cfg ummm gravity and gspeed and quite a few others. but wat the madnesslink kid doesnt realize is u cant change fps on ps3 so u have to try to make it like fps. using gravity and gspeed. and the gravity was barely changed. the only thing that that was changed alot that u notice was gpeed. but its because he had to make it like ur sliding on the ground if you know wat i mean. like pc. yes u go farther then pc but same height basically for certain fps. this really is bout the closest thing u can get lol.
chris670 wrote:
timescale some cfg ummm gravity and gspeed and quite a few others. but wat the madnesslink kid doesnt realize is u cant change fps on ps3 so u have to try to make it like fps. using gravity and gspeed. and the gravity was barely changed. the only thing that that was changed alot that u notice was gpeed. but its because he had to make it like ur sliding on the ground if you know wat i mean. like pc. yes u go farther then pc but same height basically for certain fps. this really is bout the closest thing u can get lol.
"kid"? What makes you think im a kid? And actually I DO realise that you can't change the fps straightfowardly, but what does that have to do with it. The point I was making is that it looks shit IMHO because of how it floats and doesn't really look particularly hard considering there arn't any large strafes, just landing in a particular place to bounce. I know that there may be no other way to do these bounces on PS3, but it doesnt change the fact that it looks too easy.
And also don't make stupid assumptions on the internet like calling people kids when you really have no idea, its ridiculous.
chris670 wrote:
timescale some cfg ummm gravity and gspeed and quite a few others. but wat the madnesslink kid doesnt realize is u cant change fps on ps3 so u have to try to make it like fps. using gravity and gspeed. and the gravity was barely changed. the only thing that that was changed alot that u notice was gpeed. but its because he had to make it like ur sliding on the ground if you know wat i mean. like pc. yes u go farther then pc but same height basically for certain fps. this really is bout the closest thing u can get lol.
"kid"? What makes you think im a kid? And actually I DO realise that you can't change the fps straightfowardly, but what does that have to do with it. The point I was making is that it looks shit IMHO because of how it floats and doesn't really look particularly hard considering there arn't any large strafes, just landing in a particular place to bounce. I know that there may be no other way to do these bounces on PS3, but it doesnt change the fact that it looks too easy.
And also don't make stupid assumptions on the internet like calling people kids when you really have no idea, its ridiculous.
well if your a grown up on here than thats sad and if your round 16 start actn like it.
and its only because of gspeed its easier. still not as easy as fukn 333 1000 or w/e fps on pc lmao
well if your a grown up on here than thats sad and if your round 16 start actn like it.
and its only because of gspeed its easier. still not as easy as fukn 333 1000 or w/e fps on pc lmao
1) What did I say that could've gave you any ideas of how old I am?
2) I was simply telling you why I believed that you video was bad, so theres no needs to call me a kid or telling me how I should act if I am 16.
3) I bet you've never done any of those jumps on PC, so I doubt you would know. On most of those jumps on PC even if you are using 250 or 333fps you have to do fairly large strafes (about the same as pipeline no rpg on console, probably slightly less) to hit the bounce. However in your video ANYONE can see that you barely have to strafe on most of the bounces, so its just a case of aiming to land in the right place, not to achieve a large strafe jump in order to hit the bounce.