Just putting up some screens of the CoD2 deck16 map I'm remaking.
The map is far from done (being a sucker for detail doesn't help ) but I'm making good progress.
Re: work in progress Deck16][
Posted: June 8th, 2010, 12:43 pm
by Rezil
I honestly suggest changing the slime texture to something a bit bigger(512x512 preferably) or rearange the texture using the surface inspector so it's not so stretched.
But good progress so far, looks quite promising.
Re: work in progress Deck16][
Posted: June 8th, 2010, 1:17 pm
by <LT>YosemiteSam[NL]
Yep, it still needs alot of tweaking (texture/sound/light/gamespeed/jumpheight and so on) but I'm first making the raw version and then start tweaking.
Thx m8
Re: work in progress Deck16][
Posted: June 8th, 2010, 5:04 pm
by BatterY
Some original levels screenies
To left is main chamber
Main chamber
Lowest floor of main chamber
And last, but not least, Deck16 Video!
i think those should help you
Re: work in progress Deck16][
Posted: June 8th, 2010, 6:05 pm
by JamasRuS
Not bad not bad Keep it up ....
Re: work in progress Deck16][
Posted: June 9th, 2010, 11:52 am
by <LT>YosemiteSam[NL]
Thx Battery but.....
That is Deck16][ from unreal 2004.
The original one is realy from Unreal, the one I'm making is the one frome Unreal tournament 1999.
Working on 2 pc's, 1 = Unreal Editor and 2 = COD2 Radient ....copy copy copy.
Unfortinately the unreal editor and CoD2 radient editor differ in terms of measurements so I have to scale the map by feel.
Also adding 3 jumppads, just for fun and gameplay.
Thx I will keep it up and hopefully it will become just as good as the UT one.
Re: work in progress Deck16][
Posted: June 9th, 2010, 4:29 pm
by Brody
Looks pretty nice, copying all that must be boring I guess?
Re: work in progress Deck16][
Posted: June 10th, 2010, 12:51 am
by <LT>YosemiteSam[NL]
A bit I guess but I'm to excited about the end result
Re: work in progress Deck16][
Posted: June 29th, 2010, 10:51 am
by <LT>YosemiteSam[NL]
2 new pics...slowly but shurely it's getting done.
Discovered alot of texture and built faults in the original map btw