[CoD4] Mp_Jumpzor *UPDATED*

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Re: [CoD4] Mp_Jumpzor

Post by Hoogie » June 1st, 2010, 3:10 pm

Don't be so hard on him :P
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Re: [CoD4] Mp_Jumpzor

Post by [SoE]_Zaitsev » June 1st, 2010, 3:14 pm

Not everyone is pro.
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [CoD4] Mp_Jumpzor

Post by ConnoR » June 1st, 2010, 4:27 pm

I can think off one word about the lack of lighting and expecting people to use fullbright....FAIL ;)
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Re: [CoD4] Mp_Jumpzor

Post by Soviet » June 1st, 2010, 4:57 pm

To be fair it can take a lot more than 5 minutes. I've had times where it's taken me hours to get around all the stupid reflection probe and light volume grid issues. They can be a real bitch.
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Re: [CoD4] Mp_Jumpzor

Post by [SoE]_Zaitsev » June 1st, 2010, 6:34 pm

KillerSam wrote:
[SoE]_Zaitsev wrote:Not everyone is pro.
That's even more of a reason to test things though surely....

If you knew you were not "pro" then surely you would be checking everything as you go along to ensure that it's playable before you release it?

The lighting issue sums it up tbh...it'd take about 5minutes tops to get the map with reasonable lighting throughout yet he cant be bothered...says a lot tbh.
True, you're right. But it sounded very harsh.
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Re: [CoD4] Mp_Jumpzor

Post by |Master| » June 1st, 2010, 6:40 pm

Not bad jumpzor 8), I assume this is your first map? But remember for the next time you check everything is good before you post it in public.
Soviet wrote:To be fair it can take a lot more than 5 minutes. I've had times where it's taken me hours to get around all the stupid reflection probe and light volume grid issues. They can be a real bitch.
agreed :lol:, I had to make the lights very good at my next map in combination with the reflection probes to :P Toke me about an hour.
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Re: [CoD4] Mp_Jumpzor

Post by JuMPZoR » June 1st, 2010, 10:10 pm

|Master| wrote:Not bad jumpzor 8), I assume this is your first map? But remember for the next time you check everything is good before you post it in public..
Thanx
ConnoR wrote:I can think off one word about the lack of lighting and expecting people to use fullbright....FAIL ;)
Honestly...fuck u.

Everyone else, sorry about the lighting and everything, but i am going to fix it now.

And thanx, neRokk.
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Re: [CoD4] Mp_Jumpzor

Post by ConnoR » June 1st, 2010, 10:17 pm

Didnt you see the ;) face? I was saying it in a jokey way...calm down.
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Re: [CoD4] Mp_Jumpzor *UPDATED*

Post by JuMPZoR » June 2nd, 2010, 2:16 am

Updated.
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Re: [CoD4] Mp_Jumpzor *UPDATED*

Post by Rezil » June 2nd, 2010, 3:06 am

Very nice, it can be jumped properly now.
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Re: [CoD4] Mp_Jumpzor *UPDATED*

Post by iCYsoldier » June 2nd, 2010, 3:18 am

Yep, just played it, looking good :)

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Re: [CoD4] Mp_Jumpzor *UPDATED*

Post by Pedsdude » June 2nd, 2010, 2:22 pm

Will add to the site today ;)
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Re: [CoD4] Mp_Jumpzor *UPDATED*

Post by [SoE]_Zaitsev » June 2nd, 2010, 4:54 pm

Goodjob dude! :D
matt101harris wrote:big cock was the first thing that came to my head lol

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Re: [CoD4] Mp_Jumpzor *UPDATED*

Post by |Master| » June 2nd, 2010, 8:07 pm

[SoE]_Zaitsev wrote:Goodjob dude! :D
Agreed. :P Nice updated version, much better now.
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Re: [CoD4] Mp_Jumpzor *UPDATED*

Post by JuMPZoR » June 12th, 2010, 7:45 pm

So most of u want hard? You got it.

mp_jumpzor_v2 will not be easy.
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