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Why is this not just for the person who triggered it?
Posted: May 9th, 2010, 1:18 pm
by Rezil
Ok so I have this code:
Code: Select all
[snip snip]
t waittill("trigger", user);
if (user.have_messhall_key)
{
wait 0.2;
user iprintln("You unlock the door.");
wait 1;
user freezecontrols(true);
user setClientCvar("hud_enable", "0");
user.d_shdr = newHudElem();
user.d_shdr.x = 0;
user.d_shdr.y = 0;
user.d_shdr.alignX = "left";
user.d_shdr.alignY = "top";
user.d_shdr.alpha = 1;
user.d_shdr setshader("black", 5000, 5000);
}
[snip snip]
Why does the shader show up for ALL the players on the server and not just the one who triggered it?
Re: Why is this not just for the person who triggered it?
Posted: May 9th, 2010, 2:04 pm
by Moustache
Shouldn't all "user" parts be "self"?
I don't know I am not good (read freaking noob) @ scripting. But you can give it a try.
Re: Why is this not just for the person who triggered it?
Posted: May 9th, 2010, 2:40 pm
by waywaaaard
Did you precache the shader?
precacheShader("black");
But I guess this isn't the problem.
Re: Why is this not just for the person who triggered it?
Posted: May 9th, 2010, 2:48 pm
by Rezil
Yeah, still doesn't work, all players get the black shader on their screen, not only 1.
Re: Why is this not just for the person who triggered it?
Posted: May 9th, 2010, 3:28 pm
by _DanTheMan_
If you have newHudElem, then you make a hud elem for everyone... shouldn't it be:
Code: Select all
user.d_shdr = newClientHudElem(user);
?
Re: Why is this not just for the person who triggered it?
Posted: May 9th, 2010, 3:44 pm
by waywaaaard
yep just wanted to post that too
newClientHudElem(ent);
edit: btw if you want to have the shader over the whole screen and no wide screen problems use this
Code: Select all
user.d_shdr = newHudElem(user);
user.d_shdr.x = 0;
user.d_shdr.y = 0;
user.d_shdr.horzAlign = "fullscreen";
user.d_shdr.vertAlign = "fullscreen";
user.d_shdr.alignX = "left";
user.d_shdr.alignY = "top";
user.sort = -2;
user.d_shdr.alpha = 1;
user.d_shdr setshader("black", 640, 480);
Re: Why is this not just for the person who triggered it?
Posted: May 9th, 2010, 3:44 pm
by Drofder2004
_DanTheMan_ wrote:Code: Select all
user.d_shdr = newClientHudElem(user);
Re: Why is this not just for the person who triggered it?
Posted: May 9th, 2010, 6:00 pm
by Rezil
Ahh yeah that's it, I thought by using user.shader it would automatically assign the shader only to the user. Thanks guys!